Exemple #1
0
    private void Start()
    {
        Combatant owner = GetComponent <Combatant>();

        if (weapon != null)
        {
            weapon.AssignTo(owner);
        }
        if (armour != null)
        {
            armour.AssignTo(owner);
        }
        if (shield != null)
        {
            shield.AssignTo(owner);
        }
        if (trinket != null)
        {
            trinket.AssignTo(owner);
        }
    }