public void RPCDealDamage(DamageType damageType, int force, int armourPenetration) { damageLoss -= armour.GetDamageAfterArmour(damageType, force, armourPenetration); }
public void RPCDealDamage(DamageType damageType, int force, int armourPenetration) { damageLoss -= armour.GetDamageAfterArmour(damageType, force, armourPenetration); }