public void HeavyArmorDamageRecalculation() { //Test with an amount of 0 Armor heavy = new Armor(ArmorType.Heavy, 0); Assert.AreEqual(80, heavy.RecalculateDamage(Pierce)); Assert.AreEqual(120, heavy.RecalculateDamage(Siege)); Assert.AreEqual(90, heavy.RecalculateDamage(Magic)); Assert.AreEqual(100, heavy.RecalculateDamage(Chaos)); //Test with an amount of 10 heavy = new Armor(ArmorType.Heavy, 10); Assert.AreEqual(64, heavy.RecalculateDamage(Pierce)); Assert.AreEqual(111, heavy.RecalculateDamage(Siege)); Assert.AreEqual(85, heavy.RecalculateDamage(Magic)); Assert.AreEqual(93, heavy.RecalculateDamage(Chaos)); //Test with a high amount heavy = new Armor(ArmorType.Heavy, 10000); Assert.IsTrue(heavy.RecalculateDamage(Pierce) > 0); Assert.IsTrue(heavy.RecalculateDamage(Siege) > 0); Assert.IsTrue(heavy.RecalculateDamage(Magic) > 0); Assert.IsTrue(heavy.RecalculateDamage(Chaos) > 0); }
public void LightArmorDamageRecalculation() { //Test with an amount of 0 Armor light = new Armor(ArmorType.Light, 0); Assert.AreEqual(120, light.RecalculateDamage(Pierce)); Assert.AreEqual(80, light.RecalculateDamage(Siege)); Assert.AreEqual(110, light.RecalculateDamage(Magic)); Assert.AreEqual(100, light.RecalculateDamage(Chaos)); //Test with an amount of 10 light = new Armor(ArmorType.Light, 10); Assert.AreEqual(111, light.RecalculateDamage(Pierce)); Assert.AreEqual(76, light.RecalculateDamage(Siege)); Assert.AreEqual(99, light.RecalculateDamage(Magic)); Assert.AreEqual(93, light.RecalculateDamage(Chaos)); //Test with a high amount light = new Armor(ArmorType.Light, 10000); Assert.IsTrue(light.RecalculateDamage(Pierce) > 0); Assert.IsTrue(light.RecalculateDamage(Siege) > 0); Assert.IsTrue(light.RecalculateDamage(Magic) > 0); Assert.IsTrue(light.RecalculateDamage(Chaos) > 0); }
public void UnarmoredArmorDamageRecalculation() { //Test with an amount of 0 Armor unarmored = new Armor(ArmorType.Unarmored, 0); Assert.AreEqual(150, unarmored.RecalculateDamage(Pierce)); Assert.AreEqual(120, unarmored.RecalculateDamage(Siege)); Assert.AreEqual(100, unarmored.RecalculateDamage(Magic)); Assert.AreEqual(100, unarmored.RecalculateDamage(Chaos)); //Test with an amount of 10 unarmored = new Armor(ArmorType.Unarmored, 10); Assert.AreEqual(142, unarmored.RecalculateDamage(Pierce)); Assert.AreEqual(108, unarmored.RecalculateDamage(Siege)); Assert.AreEqual(97, unarmored.RecalculateDamage(Magic)); Assert.AreEqual(95, unarmored.RecalculateDamage(Chaos)); //Test with a high amount unarmored = new Armor(ArmorType.Unarmored, 10000); Assert.IsTrue(unarmored.RecalculateDamage(Pierce) > 0); Assert.IsTrue(unarmored.RecalculateDamage(Siege) > 0); Assert.IsTrue(unarmored.RecalculateDamage(Magic) > 0); Assert.IsTrue(unarmored.RecalculateDamage(Chaos) > 0); }
public void MediumArmorDamageRecalculation() { //Test with an amount of 0 Armor medium = new Armor(ArmorType.Medium, 0); Assert.AreEqual(90, medium.RecalculateDamage(Pierce)); Assert.AreEqual(110, medium.RecalculateDamage(Siege)); Assert.AreEqual(80, medium.RecalculateDamage(Magic)); Assert.AreEqual(100, medium.RecalculateDamage(Chaos)); //Test with an amount of 10 medium = new Armor(ArmorType.Medium, 10); Assert.AreEqual(81, medium.RecalculateDamage(Pierce)); Assert.AreEqual(104, medium.RecalculateDamage(Siege)); Assert.AreEqual(77, medium.RecalculateDamage(Magic)); Assert.AreEqual(90, medium.RecalculateDamage(Chaos)); //Test with a high amount medium = new Armor(ArmorType.Medium, 10000); Assert.IsTrue(medium.RecalculateDamage(Pierce) > 0); Assert.IsTrue(medium.RecalculateDamage(Siege) > 0); Assert.IsTrue(medium.RecalculateDamage(Magic) > 0); Assert.IsTrue(medium.RecalculateDamage(Chaos) > 0); }