public override GameObject CreateGameObject(ReferenceData referenceData, Transform parent = null) { var gameObject = base.CreateGameObject(referenceData, parent); var ownerData = new OwnerData(referenceData.Owner, referenceData.Global, referenceData.Faction, referenceData.Rank); var health = referenceData.Health == -1 ? data.MaxHealth : referenceData.Health; var charge = referenceData.Charge == -1 ? data.MaxCharge : referenceData.Charge; Armor.Create(gameObject, this, referenceData); return(gameObject); }
private void lstArmor_SelectedIndexChanged(object sender, EventArgs e) { string strSelectedId = lstArmor.SelectedValue?.ToString(); if (string.IsNullOrEmpty(strSelectedId)) { return; } // Get the information for the selected piece of Armor. XmlNode objXmlArmor = _objXmlDocument.SelectSingleNode("/chummer/armors/armor[id = \"" + strSelectedId + "\"]"); if (objXmlArmor == null) { return; } // Create the Armor so we can show its Total Avail (some Armor includes Chemical Seal which adds +6 which wouldn't be factored in properly otherwise). Armor objArmor = new Armor(_objCharacter); List <Weapon> lstWeapons = new List <Weapon>(); objArmor.Create(objXmlArmor, 0, lstWeapons, true, true, true); _objSelectedArmor = objArmor; string strRating = objXmlArmor["rating"]?.InnerText; if (!string.IsNullOrEmpty(strRating)) { nudRating.Maximum = Convert.ToInt32(strRating); if (chkHideOverAvailLimit.Checked) { while (nudRating.Maximum > 1 && !Backend.SelectionShared.CheckAvailRestriction(objXmlArmor, _objCharacter, decimal.ToInt32(nudRating.Maximum))) { nudRating.Maximum -= 1; } } lblRatingLabel.Visible = true; nudRating.Visible = true; nudRating.Enabled = true; nudRating.Minimum = 1; nudRating.Value = 1; } else { lblRatingLabel.Visible = false; nudRating.Visible = false; nudRating.Enabled = false; nudRating.Minimum = 0; nudRating.Value = 0; } UpdateArmorInfo(); }
private void lstArmor_SelectedIndexChanged(object sender, EventArgs e) { if (string.IsNullOrEmpty(lstArmor.Text)) { return; } // Get the information for the selected piece of Armor. XmlNode objXmlArmor = _objXmlDocument.SelectSingleNode("/chummer/armors/armor[id = \"" + lstArmor.SelectedValue + "\"]"); if (objXmlArmor == null) { return; } // Create the Armor so we can show its Total Avail (some Armor includes Chemical Seal which adds +6 which wouldn't be factored in properly otherwise). Armor objArmor = new Armor(_objCharacter); TreeNode objNode = new TreeNode(); List <Weapon> lstWeapons = new List <Weapon>(); objArmor.Create(objXmlArmor, objNode, null, null, 0, lstWeapons, true, true, true); lblArmor.Text = objXmlArmor["translate"]?.InnerText ?? objXmlArmor["name"].InnerText; lblArmorValue.Text = objXmlArmor["armor"]?.InnerText; lblAvail.Text = objArmor.TotalAvail(GlobalOptions.Language); if (objXmlArmor["rating"] != null) { nudRating.Maximum = Convert.ToInt32(objXmlArmor["rating"].InnerText); while (nudRating.Maximum > 1 && !Backend.SelectionShared.CheckAvailRestriction(objXmlArmor, _objCharacter, chkHideOverAvailLimit.Checked, decimal.ToInt32(nudRating.Maximum))) { nudRating.Maximum -= 1; } lblRatingLabel.Visible = true; nudRating.Visible = true; nudRating.Enabled = true; nudRating.Minimum = 1; nudRating.Value = 1; } else { lblRatingLabel.Visible = false; nudRating.Visible = false; nudRating.Enabled = false; nudRating.Minimum = 0; nudRating.Value = 0; } UpdateArmorInfo(); }
public void CreateAllArmorTest() { // Create a new Human character. Character objCharacter = new Character(); objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602")); TreeNode objNode = new TreeNode(); ContextMenuStrip cmsArmor = new ContextMenuStrip(); XmlDocument objXmlDocument = XmlManager.Instance.Load("armor.xml"); foreach (XmlNode objXmlNode in objXmlDocument.SelectNodes("/chummer/armors/armor")) { Armor objArmor = new Armor(objCharacter); objArmor.Create(objXmlNode, objNode, cmsArmor); } }
public Dragon Create(string dragonInfo) { var dragonInfoParts = dragonInfo.Split(); var dragonType = _dragonTypes[dragonInfoParts[0]]; var dragonName = dragonInfoParts[1]; var dragonDamage = Damage.Create(dragonInfoParts[2]); var dragonHealth = Health.Create(dragonInfoParts[3]); var dragonArmor = Armor.Create(dragonInfoParts[4]); return((Dragon)Activator.CreateInstance( dragonType, dragonName, dragonDamage, dragonHealth, dragonArmor)); }
private void lstArmor_SelectedIndexChanged(object sender, EventArgs e) { if (string.IsNullOrEmpty(lstArmor.Text)) { return; } // Get the information for the selected piece of Armor. XmlNode objXmlArmor = _objXmlDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + lstArmor.SelectedValue + "\"]"); // Create the Armor so we can show its Total Avail (some Armor includes Chemical Seal which adds +6 which wouldn't be factored in properly otherwise). Armor objArmor = new Armor(_objCharacter); TreeNode objNode = new TreeNode(); List <Weapon> objWeapons = new List <Weapon>(); objArmor.Create(objXmlArmor, objNode, null, 0, objWeapons, true, true, true); lblArmor.Text = objXmlArmor["name"].InnerText; lblArmorValue.Text = objXmlArmor["armor"].InnerText; lblAvail.Text = objArmor.TotalAvail; if (objXmlArmor["rating"] != null) { lblRatingLabel.Visible = true; nudRating.Visible = true; nudRating.Enabled = true; nudRating.Maximum = Convert.ToInt32(objXmlArmor["rating"].InnerText); nudRating.Minimum = 1; nudRating.Value = 1; } else { lblRatingLabel.Visible = false; nudRating.Visible = false; nudRating.Enabled = false; nudRating.Minimum = 0; nudRating.Value = 0; } UpdateArmorInfo(); }
/// <summary> /// Builds the list of Armors to render in the active tab. /// </summary> /// <param name="objXmlArmorList">XmlNodeList of Armors to render.</param> private void BuildArmorList(XmlNodeList objXmlArmorList) { switch (tabControl.SelectedIndex) { case 1: DataTable tabArmor = new DataTable("armor"); tabArmor.Columns.Add("ArmorGuid"); tabArmor.Columns.Add("ArmorName"); tabArmor.Columns.Add("Armor"); tabArmor.Columns["Armor"].DataType = typeof(Int32); tabArmor.Columns.Add("Capacity"); tabArmor.Columns["Capacity"].DataType = typeof(Decimal); tabArmor.Columns.Add("Avail"); tabArmor.Columns.Add("Special"); tabArmor.Columns.Add("Source"); tabArmor.Columns.Add("Cost"); // Populate the Armor list. foreach (XmlNode objXmlArmor in objXmlArmorList) { if (!chkHideOverAvailLimit.Checked || Backend.SelectionShared.CheckAvailRestriction(objXmlArmor, _objCharacter)) { Armor objArmor = new Armor(_objCharacter); List <Weapon> lstWeapons = new List <Weapon>(); objArmor.Create(objXmlArmor, 0, lstWeapons, true, true, true); string strArmorGuid = objArmor.SourceID.ToString("D"); string strArmorName = objArmor.DisplayName(GlobalOptions.Language); int intArmor = objArmor.TotalArmor; decimal decCapacity = Convert.ToDecimal(objArmor.CalculatedCapacity, GlobalOptions.CultureInfo); string strAvail = objArmor.Avail; StringBuilder strAccessories = new StringBuilder(); foreach (ArmorMod objMod in objArmor.ArmorMods) { strAccessories.Append(objMod.DisplayName(GlobalOptions.Language)); strAccessories.Append('\n'); } foreach (Gear objGear in objArmor.Gear) { strAccessories.Append(objGear.DisplayName(GlobalOptions.Language)); strAccessories.Append('\n'); } if (strAccessories.Length > 0) { strAccessories.Length -= 1; } string strSource = objArmor.Source + ' ' + objArmor.Page(GlobalOptions.Language); string strCost = objArmor.DisplayCost(out decimal decDummy, false); tabArmor.Rows.Add(strArmorGuid, strArmorName, intArmor, decCapacity, strAvail, strAccessories.ToString(), strSource, strCost); } } DataSet set = new DataSet("armor"); set.Tables.Add(tabArmor); dgvArmor.AutoSizeRowsMode = DataGridViewAutoSizeRowsMode.AllCells; dgvArmor.DataSource = set; dgvArmor.DataMember = "armor"; break; default: List <ListItem> lstArmors = new List <ListItem>(); foreach (XmlNode objXmlArmor in objXmlArmorList) { if (!chkHideOverAvailLimit.Checked || Backend.SelectionShared.CheckAvailRestriction(objXmlArmor, _objCharacter)) { string strDisplayName = objXmlArmor["translate"]?.InnerText ?? objXmlArmor["name"]?.InnerText; if (!_objCharacter.Options.SearchInCategoryOnly && txtSearch.TextLength != 0) { string strCategory = objXmlArmor["category"]?.InnerText; if (!string.IsNullOrEmpty(strCategory)) { ListItem objFoundItem = _lstCategory.Find(objFind => objFind.Value == strCategory); if (!string.IsNullOrEmpty(objFoundItem.Name)) { strDisplayName += " [" + objFoundItem.Name + "]"; } } } lstArmors.Add(new ListItem(objXmlArmor["id"]?.InnerText, strDisplayName)); } } lstArmors.Sort(CompareListItems.CompareNames); lstArmor.BeginUpdate(); lstArmor.DataSource = null; lstArmor.ValueMember = "Value"; lstArmor.DisplayMember = "Name"; lstArmor.DataSource = lstArmors; lstArmor.EndUpdate(); break; } }
private void lstArmor_SelectedIndexChanged(object sender, EventArgs e) { if (_blnLoading) { return; } XmlNode xmlArmor = null; string strSelectedId = lstArmor.SelectedValue?.ToString(); if (!string.IsNullOrEmpty(strSelectedId)) { xmlArmor = _objXmlDocument.SelectSingleNode("/chummer/armors/armor[id = " + strSelectedId.CleanXPath() + ']'); } if (xmlArmor != null) { // Create the Armor so we can show its Total Avail (some Armor includes Chemical Seal which adds +6 which wouldn't be factored in properly otherwise). Armor objArmor = new Armor(_objCharacter); List <Weapon> lstWeapons = new List <Weapon>(1); objArmor.Create(xmlArmor, 0, lstWeapons, true, true, true); _objSelectedArmor?.Dispose(); _objSelectedArmor = objArmor; int intRating = 0; if (xmlArmor.TryGetInt32FieldQuickly("rating", ref intRating)) { nudRating.Maximum = intRating; if (chkHideOverAvailLimit.Checked) { while (nudRating.Maximum > 1 && !SelectionShared.CheckAvailRestriction(xmlArmor, _objCharacter, nudRating.MaximumAsInt)) { --nudRating.Maximum; } } if (chkShowOnlyAffordItems.Checked && !chkFreeItem.Checked) { decimal decCostMultiplier = 1 + (nudMarkup.Value / 100.0m); if (_setBlackMarketMaps.Contains(xmlArmor.SelectSingleNode("category")?.Value)) { decCostMultiplier *= 0.9m; } while (nudRating.Maximum > 1 && !SelectionShared.CheckNuyenRestriction(xmlArmor, _objCharacter.Nuyen, decCostMultiplier, nudRating.MaximumAsInt)) { --nudRating.Maximum; } } lblRatingLabel.Visible = true; nudRating.Minimum = 1; nudRating.Value = 1; nudRating.Enabled = nudRating.Minimum != nudRating.Maximum; nudRating.Visible = true; lblRatingNALabel.Visible = false; } else { lblRatingLabel.Visible = true; lblRatingNALabel.Visible = true; nudRating.Minimum = 0; nudRating.Maximum = 0; nudRating.Value = 0; nudRating.Enabled = false; nudRating.Visible = false; } string strRatingLabel = xmlArmor.SelectSingleNode("ratinglabel")?.Value; lblRatingLabel.Text = !string.IsNullOrEmpty(strRatingLabel) ? string.Format(GlobalSettings.CultureInfo, LanguageManager.GetString("Label_RatingFormat"), LanguageManager.GetString(strRatingLabel)) : LanguageManager.GetString("Label_Rating"); } else { _objSelectedArmor?.Dispose(); _objSelectedArmor = null; lblRatingLabel.Visible = false; lblRatingNALabel.Visible = false; nudRating.Visible = false; nudRating.Enabled = false; nudRating.Minimum = 0; nudRating.Value = 0; } UpdateArmorInfo(); }
private void cmdAddArmor_Click(object sender, EventArgs e) { frmSelectArmor frmPickArmor = new frmSelectArmor(_objCharacter, true); frmPickArmor.ShowDialog(this); // Make sure the dialogue window was not canceled. if (frmPickArmor.DialogResult == DialogResult.Cancel) return; // Open the Armor XML file and locate the selected piece. XmlDocument objXmlDocument = XmlManager.Instance.Load("armor.xml"); XmlNode objXmlArmor = objXmlDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + frmPickArmor.SelectedArmor + "\"]"); TreeNode objNode = new TreeNode(); Armor objArmor = new Armor(_objCharacter); objArmor.Create(objXmlArmor, objNode, cmsArmorMod); if (objArmor.InternalId == Guid.Empty.ToString()) return; int intCost = objArmor.TotalCost; // Apply a markup if applicable. if (frmPickArmor.Markup != 0) { double dblCost = Convert.ToDouble(intCost, GlobalOptions.Instance.CultureInfo); dblCost *= 1 + (Convert.ToDouble(frmPickArmor.Markup, GlobalOptions.Instance.CultureInfo) / 100.0); intCost = Convert.ToInt32(dblCost); } // Multiply the cost if applicable. if (objArmor.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost) intCost *= _objOptions.RestrictedCostMultiplier; if (objArmor.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost) intCost *= _objOptions.ForbiddenCostMultiplier; // Check the item's Cost and make sure the character can afford it. if (!frmPickArmor.FreeCost) { if (intCost > _objCharacter.Nuyen) { MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information); // Remove the Improvements created by the Armor. _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Armor, objArmor.InternalId); if (frmPickArmor.AddAgain) cmdAddArmor_Click(sender, e); return; } else { // Create the Expense Log Entry. ExpenseLogEntry objExpense = new ExpenseLogEntry(); objExpense.Create(intCost * -1, LanguageManager.Instance.GetString("String_ExpensePurchaseArmor") + " " + objArmor.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now); _objCharacter.ExpenseEntries.Add(objExpense); _objCharacter.Nuyen -= intCost; ExpenseUndo objUndo = new ExpenseUndo(); objUndo.CreateNuyen(NuyenExpenseType.AddArmor, objArmor.InternalId); objExpense.Undo = objUndo; } } _objCharacter.Armor.Add(objArmor); objNode.ContextMenuStrip = cmsArmor; treArmor.Nodes[0].Nodes.Add(objNode); treArmor.Nodes[0].Expand(); treArmor.SelectedNode = objNode; UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); if (frmPickArmor.AddAgain) cmdAddArmor_Click(sender, e); }
private void UpdateArmorInfo() { // Get the information for the selected piece of Armor. XmlNode objXmlArmor = _objXmlDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + lstArmor.SelectedValue + "\"]"); // Create the Armor so we can show its Total Avail (some Armor includes Chemical Seal which adds +6 which wouldn't be factored in properly otherwise). Armor objArmor = new Armor(_objCharacter); TreeNode objNode = new TreeNode(); objArmor.Create(objXmlArmor, objNode, null, 0, true); // Check for a Variable Cost. int intItemCost = 0; if (objXmlArmor["cost"].InnerText.StartsWith("Variable")) { int intMin = 0; int intMax = 0; string strCost = objXmlArmor["cost"].InnerText.Replace("Variable(", string.Empty).Replace(")", string.Empty); if (strCost.Contains("-")) { string[] strValues = strCost.Split('-'); intMin = Convert.ToInt32(strValues[0]); intMax = Convert.ToInt32(strValues[1]); } else intMin = Convert.ToInt32(strCost.Replace("+", string.Empty)); if (intMax == 0) { intMax = 1000000; lblCost.Text = String.Format("{0:###,###,##0¥+}", intMin); } else lblCost.Text = String.Format("{0:###,###,##0}", intMin) + "-" + String.Format("{0:###,###,##0¥}", intMax); intItemCost = intMin; } else if (objXmlArmor["cost"].InnerText.Contains("Rating")) { XPathNavigator nav = _objXmlDocument.CreateNavigator(); XPathExpression xprCost = nav.Compile(objXmlArmor["cost"].InnerText.Replace("Rating", nudRating.Value.ToString())); lblCost.Text = String.Format("{0:###,###,##0¥}", Convert.ToInt32((Convert.ToDouble(nav.Evaluate(xprCost), GlobalOptions.Instance.CultureInfo)))); intItemCost = Convert.ToInt32((Convert.ToDouble(nav.Evaluate(xprCost), GlobalOptions.Instance.CultureInfo))); } else { double dblCost = Convert.ToDouble(objXmlArmor["cost"].InnerText, GlobalOptions.Instance.CultureInfo); dblCost *= 1 + (Convert.ToDouble(nudMarkup.Value, GlobalOptions.Instance.CultureInfo) / 100.0); lblCost.Text = String.Format("{0:###,###,##0¥}", dblCost); intItemCost = Convert.ToInt32(dblCost); } lblCapacity.Text = objXmlArmor["armorcapacity"].InnerText; if (chkFreeItem.Checked) { lblCost.Text = String.Format("{0:###,###,##0¥}", 0); intItemCost = 0; } lblTest.Text = _objCharacter.AvailTest(intItemCost, lblAvail.Text); string strBook = _objCharacter.Options.LanguageBookShort(objXmlArmor["source"].InnerText); string strPage = objXmlArmor["page"].InnerText; if (objXmlArmor["altpage"] != null) strPage = objXmlArmor["altpage"].InnerText; lblSource.Text = strBook + " " + strPage; tipTooltip.SetToolTip(lblSource, _objCharacter.Options.LanguageBookLong(objXmlArmor["source"].InnerText) + " " + LanguageManager.Instance.GetString("String_Page") + " " + strPage); }
private void lstArmor_SelectedIndexChanged(object sender, EventArgs e) { if (_blnLoading) { return; } XmlNode xmlArmor = null; string strSelectedId = lstArmor.SelectedValue?.ToString(); if (!string.IsNullOrEmpty(strSelectedId)) { xmlArmor = _objXmlDocument.SelectSingleNode("/chummer/armors/armor[id = \"" + strSelectedId + "\"]"); } if (xmlArmor != null) { // Create the Armor so we can show its Total Avail (some Armor includes Chemical Seal which adds +6 which wouldn't be factored in properly otherwise). Armor objArmor = new Armor(_objCharacter); List <Weapon> lstWeapons = new List <Weapon>(); objArmor.Create(xmlArmor, 0, lstWeapons, true, true, true); _objSelectedArmor = objArmor; string strRating = xmlArmor["rating"]?.InnerText; if (!string.IsNullOrEmpty(strRating)) { nudRating.Maximum = Convert.ToInt32(strRating); if (chkHideOverAvailLimit.Checked) { while (nudRating.Maximum > 1 && !SelectionShared.CheckAvailRestriction(xmlArmor, _objCharacter, decimal.ToInt32(nudRating.Maximum))) { nudRating.Maximum -= 1; } } if (chkShowOnlyAffordItems.Checked && !chkFreeItem.Checked) { decimal decCostMultiplier = 1 + (nudMarkup.Value / 100.0m); if (_setBlackMarketMaps.Contains(xmlArmor.SelectSingleNode("category")?.Value)) { decCostMultiplier *= 0.9m; } while (nudRating.Maximum > 1 && !SelectionShared.CheckNuyenRestriction(xmlArmor, _objCharacter.Nuyen, decCostMultiplier, decimal.ToInt32(nudRating.Maximum))) { nudRating.Maximum -= 1; } } lblRatingLabel.Visible = true; nudRating.Minimum = 1; nudRating.Value = 1; nudRating.Enabled = nudRating.Minimum != nudRating.Maximum; nudRating.Visible = true; lblRatingNALabel.Visible = false; } else { lblRatingLabel.Visible = true; lblRatingNALabel.Visible = true; nudRating.Minimum = 0; nudRating.Maximum = 0; nudRating.Value = 0; nudRating.Enabled = false; nudRating.Visible = false; } lblRatingLabel.Text = xmlArmor.SelectSingleNode("ratinglabel") != null ? LanguageManager.GetString("Label_RatingFormat").Replace("{0}", LanguageManager.GetString(xmlArmor.SelectSingleNode("ratinglabel").Value, GlobalOptions.Language)) : LanguageManager.GetString("Label_Rating"); } else { _objSelectedArmor = null; lblRatingLabel.Visible = false; lblRatingNALabel.Visible = false; nudRating.Visible = false; nudRating.Enabled = false; nudRating.Minimum = 0; nudRating.Value = 0; } UpdateArmorInfo(); }
/// <summary> /// Add a PACKS Kit to the character. /// </summary> public void AddPACKSKit() { frmSelectPACKSKit frmPickPACKSKit = new frmSelectPACKSKit(_objCharacter); frmPickPACKSKit.ShowDialog(this); bool blnCreateChildren = true; // If the form was canceled, don't do anything. if (frmPickPACKSKit.DialogResult == DialogResult.Cancel) return; XmlDocument objXmlDocument = XmlManager.Instance.Load("packs.xml"); // Do not create child items for Gear if the chosen Kit is in the Custom category since these items will contain the exact plugins desired. if (frmPickPACKSKit.SelectedCategory == "Custom") blnCreateChildren = false; XmlNode objXmlKit = objXmlDocument.SelectSingleNode("/chummer/packs/pack[name = \"" + frmPickPACKSKit.SelectedKit + "\" and category = \"" + frmPickPACKSKit.SelectedCategory + "\"]"); // Update Qualities. if (objXmlKit["qualities"] != null) { XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml"); // Positive Qualities. foreach (XmlNode objXmlQuality in objXmlKit.SelectNodes("qualities/positive/quality")) { XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQuality.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQuality.Attributes["select"] != null) strForceValue = objXmlQuality.Attributes["select"].InnerText; objQuality.Create(objXmlQualityNode, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue); _objCharacter.Qualities.Add(objQuality); treQualities.Nodes[0].Nodes.Add(objNode); treQualities.Nodes[0].Expand(); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); // Create the Weapon Node if one exists. foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } } // Negative Qualities. foreach (XmlNode objXmlQuality in objXmlKit.SelectNodes("qualities/negative/quality")) { XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQuality.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQuality.Attributes["select"] != null) strForceValue = objXmlQuality.Attributes["select"].InnerText; objQuality.Create(objXmlQualityNode, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue); _objCharacter.Qualities.Add(objQuality); treQualities.Nodes[1].Nodes.Add(objNode); treQualities.Nodes[1].Expand(); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); // Create the Weapon Node if one exists. foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } } } // Update Attributes. if (objXmlKit["attributes"] != null) { // Reset all Attributes back to 1 so we don't go over any BP limits. nudBOD.Value = nudBOD.Minimum; nudAGI.Value = nudAGI.Minimum; nudREA.Value = nudREA.Minimum; nudSTR.Value = nudSTR.Minimum; nudCHA.Value = nudCHA.Minimum; nudINT.Value = nudINT.Minimum; nudLOG.Value = nudLOG.Minimum; nudWIL.Value = nudWIL.Minimum; nudEDG.Value = nudEDG.Minimum; nudMAG.Value = nudMAG.Minimum; nudRES.Value = nudRES.Minimum; foreach (XmlNode objXmlAttribute in objXmlKit["attributes"]) { // The Attribute is calculated as given value - (6 - Metatype Maximum) so that each Metatype has the values from the file adjusted correctly. switch (objXmlAttribute.Name) { case "bod": nudBOD.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.BOD.MetatypeMaximum); break; case "agi": nudAGI.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.AGI.MetatypeMaximum); break; case "rea": nudREA.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.REA.MetatypeMaximum); break; case "str": nudSTR.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.STR.MetatypeMaximum); break; case "cha": nudCHA.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.CHA.MetatypeMaximum); break; case "int": nudINT.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.INT.MetatypeMaximum); break; case "log": nudLOG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.LOG.MetatypeMaximum); break; case "wil": nudWIL.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.WIL.MetatypeMaximum); break; case "mag": nudMAG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.MAG.MetatypeMaximum); break; case "res": nudRES.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.RES.MetatypeMaximum); break; default: nudEDG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.EDG.MetatypeMaximum); break; } } } // Update Skills. if (objXmlKit["skills"] != null) { // Active Skills. foreach (XmlNode objXmlSkill in objXmlKit.SelectNodes("skills/skill")) { if (objXmlSkill["name"].InnerText.Contains("Exotic")) { int i = panActiveSkills.Controls.Count; Skill objSkill = new Skill(_objCharacter); SkillControl objSkillControl = new SkillControl(_objCharacter); objSkillControl.SkillObject = objSkill; objSkillControl.Width = 510; // Attach an EventHandler for the RatingChanged and SpecializationChanged Events. objSkillControl.RatingChanged += objActiveSkill_RatingChanged; objSkillControl.SpecializationChanged += objSkill_SpecializationChanged; objSkillControl.SkillName = objXmlSkill["name"].InnerText; switch (objXmlSkill["name"].InnerText) { case "Exotic Ranged Weapon": case "Exotic Melee Weapon": objSkill.Attribute = "AGI"; objSkillControl.SkillCategory = "Combat Active"; objSkill.Default = true; break; default: objSkill.Attribute = "REA"; objSkillControl.SkillCategory = "Vehicle Active"; objSkill.Default = false; break; } objSkill.ExoticSkill = true; _objCharacter.Skills.Add(objSkill); if (_objCharacter.IgnoreRules) { objSkillControl.SkillRatingMaximum = 12; } else { objSkillControl.SkillRatingMaximum = 6; } // Make sure it's not going above the maximum number. if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum) objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum; else objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText); if (objXmlSkill["spec"] != null) objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText; else objSkillControl.SkillSpec = ""; // Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations. objSkillControl.Location = new Point(0, objSkillControl.Height * i + panActiveSkills.AutoScrollPosition.Y); panActiveSkills.Controls.Add(objSkillControl); } else { // Find the correct Skill Control. SkillControl objSkillControl = new SkillControl(_objCharacter); foreach (SkillControl objControl in panActiveSkills.Controls) { if (objControl.SkillName == objXmlSkill["name"].InnerText) { objSkillControl = objControl; break; } } // Make sure it's not going above the maximum number. if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum) objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum; else objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText); if (objXmlSkill["spec"] != null) objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText; else objSkillControl.SkillSpec = ""; } } // Skill Groups. foreach (XmlNode objXmlGroup in objXmlKit.SelectNodes("skills/skillgroup")) { // Find the correct SkillGroupControl. SkillGroupControl objSkillGroupControl = new SkillGroupControl(_objCharacter.Options, _objCharacter); foreach (SkillGroupControl objControl in panSkillGroups.Controls) { if (objControl.GroupName == objXmlGroup["name"].InnerText) { objSkillGroupControl = objControl; break; } } // Make sure it's not going above the maximum number. if (Convert.ToInt32(objXmlGroup["base"].InnerText) > objSkillGroupControl.GroupRatingMaximum) { objSkillGroupControl.BaseRating = objSkillGroupControl.GroupRatingMaximum; objSkillGroupControl.KarmaRating = 0; } else if (Convert.ToInt32(objXmlGroup["base"].InnerText) + Convert.ToInt32(objXmlGroup["karma"].InnerText) > objSkillGroupControl.GroupRatingMaximum) { objSkillGroupControl.BaseRating = Convert.ToInt32(objXmlGroup["base"].InnerText); objSkillGroupControl.KarmaRating = objSkillGroupControl.GroupRatingMaximum - objSkillGroupControl.BaseRating; } else { objSkillGroupControl.BaseRating = Convert.ToInt32(objXmlGroup["base"].InnerText); objSkillGroupControl.KarmaRating = Convert.ToInt32(objXmlGroup["karma"].InnerText); } } } // Update Knowledge Skills. if (objXmlKit["knowledgeskills"] != null) { foreach (XmlNode objXmlSkill in objXmlKit.SelectNodes("knowledgeskills/skill")) { int i = panKnowledgeSkills.Controls.Count; Skill objSkill = new Skill(_objCharacter); objSkill.Name = objXmlSkill["name"].InnerText; SkillControl objSkillControl = new SkillControl(_objCharacter); objSkillControl.SkillObject = objSkill; // Attach an EventHandler for the RatingChanged and SpecializationChanged Events. objSkillControl.RatingChanged += objKnowledgeSkill_RatingChanged; objSkillControl.SpecializationChanged += objSkill_SpecializationChanged; objSkillControl.DeleteSkill += objKnowledgeSkill_DeleteSkill; objSkillControl.KnowledgeSkill = true; objSkillControl.AllowDelete = true; if (_objCharacter.IgnoreRules) { objSkillControl.SkillRatingMaximum = 12; } else { objSkillControl.SkillRatingMaximum = 6; } // Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations. objSkillControl.Location = new Point(0, objSkillControl.Height * i + panKnowledgeSkills.AutoScrollPosition.Y); panKnowledgeSkills.Controls.Add(objSkillControl); objSkillControl.SkillName = objXmlSkill["name"].InnerText; // Make sure it's not going above the maximum number. if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum) objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum; else objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText); if (objXmlSkill["spec"] != null) objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText; else objSkillControl.SkillSpec = ""; if (objXmlSkill["category"] != null) objSkillControl.SkillCategory = objXmlSkill["category"].InnerText; _objCharacter.Skills.Add(objSkill); } } // Select a Martial Art. if (objXmlKit["selectmartialart"] != null) { string strForcedValue = ""; int intRating = 1; if (objXmlKit["selectmartialart"].Attributes["select"] != null) strForcedValue = objXmlKit["selectmartialart"].Attributes["select"].InnerText; if (objXmlKit["selectmartialart"].Attributes["rating"] != null) intRating = Convert.ToInt32(objXmlKit["selectmartialart"].Attributes["rating"].InnerText); frmSelectMartialArt frmPickMartialArt = new frmSelectMartialArt(_objCharacter); frmPickMartialArt.ForcedValue = strForcedValue; frmPickMartialArt.ShowDialog(this); if (frmPickMartialArt.DialogResult != DialogResult.Cancel) { // Open the Martial Arts XML file and locate the selected piece. XmlDocument objXmlMartialArtDocument = XmlManager.Instance.Load("martialarts.xml"); XmlNode objXmlArt = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + frmPickMartialArt.SelectedMartialArt + "\"]"); TreeNode objNode = new TreeNode(); MartialArt objMartialArt = new MartialArt(_objCharacter); objMartialArt.Create(objXmlArt, objNode, _objCharacter); objMartialArt.Rating = intRating; _objCharacter.MartialArts.Add(objMartialArt); objNode.ContextMenuStrip = cmsMartialArts; treMartialArts.Nodes[0].Nodes.Add(objNode); treMartialArts.Nodes[0].Expand(); treMartialArts.SelectedNode = objNode; } } // Update Martial Arts. if (objXmlKit["martialarts"] != null) { // Open the Martial Arts XML file and locate the selected art. XmlDocument objXmlMartialArtDocument = XmlManager.Instance.Load("martialarts.xml"); foreach (XmlNode objXmlArt in objXmlKit.SelectNodes("martialarts/martialart")) { TreeNode objNode = new TreeNode(); MartialArt objArt = new MartialArt(_objCharacter); XmlNode objXmlArtNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + objXmlArt["name"].InnerText + "\"]"); objArt.Create(objXmlArtNode, objNode, _objCharacter); objArt.Rating = Convert.ToInt32(objXmlArt["rating"].InnerText); _objCharacter.MartialArts.Add(objArt); // Check for Advantages. foreach (XmlNode objXmlAdvantage in objXmlArt.SelectNodes("techniques/technique")) { TreeNode objChildNode = new TreeNode(); MartialArtAdvantage objAdvantage = new MartialArtAdvantage(_objCharacter); XmlNode objXmlAdvantageNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + objXmlArt["name"].InnerText + "\"]/techniques/technique[. = \"" + objXmlAdvantage.InnerText + "\"]"); objAdvantage.Create(objXmlAdvantageNode, _objCharacter, objChildNode); objArt.Advantages.Add(objAdvantage); objNode.Nodes.Add(objChildNode); objNode.Expand(); } treMartialArts.Nodes[0].Nodes.Add(objNode); treMartialArts.Nodes[0].Expand(); } } // Update Adept Powers. if (objXmlKit["powers"] != null) { // Open the Powers XML file and locate the selected power. XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("powers.xml"); foreach (XmlNode objXmlPower in objXmlKit.SelectNodes("powers/power")) { XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower["name"].InnerText + "\"]"); int i = panPowers.Controls.Count; Power objPower = new Power(_objCharacter); _objCharacter.Powers.Add(objPower); PowerControl objPowerControl = new PowerControl(); objPowerControl.PowerObject = objPower; // Attach an EventHandler for the PowerRatingChanged Event. objPowerControl.PowerRatingChanged += objPower_PowerRatingChanged; objPowerControl.DeletePower += objPower_DeletePower; objPowerControl.PowerName = objXmlPowerNode["name"].InnerText; objPowerControl.PointsPerLevel = Convert.ToDecimal(objXmlPowerNode["points"].InnerText, GlobalOptions.Instance.CultureInfo); objPowerControl.AdeptWayDiscount = Convert.ToDecimal(objXmlPowerNode["adeptway"].InnerText, GlobalOptions.Instance.CultureInfo); if (objXmlPowerNode["levels"].InnerText == "no") { objPowerControl.LevelEnabled = false; } else { objPowerControl.LevelEnabled = true; if (objXmlPowerNode["levels"].InnerText != "yes") objPower.MaxLevels = Convert.ToInt32(objXmlPowerNode["levels"].InnerText); } objPower.Source = objXmlPowerNode["source"].InnerText; objPower.Page = objXmlPowerNode["page"].InnerText; if (objXmlPowerNode["doublecost"] != null) objPower.DoubleCost = false; if (objXmlPowerNode.InnerXml.Contains("bonus")) { objPower.Bonus = objXmlPowerNode["bonus"]; if (objXmlPower["name"].Attributes["select"] != null) _objImprovementManager.ForcedValue = objXmlPower["name"].Attributes["select"].InnerText; _objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Power, objPower.InternalId, objPower.Bonus, false, Convert.ToInt32(objPower.Rating), objPower.DisplayNameShort); objPowerControl.Extra = _objImprovementManager.SelectedValue; } objPowerControl.Top = i * objPowerControl.Height; panPowers.Controls.Add(objPowerControl); // Set the Rating of the Power if applicable. if (objXmlPower["rating"] != null) objPowerControl.PowerLevel = Convert.ToInt32(objXmlPower["rating"].InnerText); } } // Update Complex Forms. if (objXmlKit["programs"] != null) { // Open the Programs XML file and locate the selected program. XmlDocument objXmlProgramDocument = XmlManager.Instance.Load("complexforms.xml"); foreach (XmlNode objXmlProgram in objXmlKit.SelectNodes("complexforms/complexform")) { XmlNode objXmlProgramNode = objXmlProgramDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + objXmlProgram["name"].InnerText + "\"]"); string strForceValue = ""; if (objXmlProgram.Attributes["select"] != null) strForceValue = objXmlProgram.Attributes["select"].InnerText; TreeNode objNode = new TreeNode(); ComplexForm objProgram = new ComplexForm(_objCharacter); objProgram.Create(objXmlProgramNode, _objCharacter, objNode, strForceValue); treComplexForms.Nodes[0].Nodes.Add(objNode); treComplexForms.Nodes[0].Expand(); _objCharacter.ComplexForms.Add(objProgram); treComplexForms.SortCustom(); } } // Update Spells. if (objXmlKit["spells"] != null) { XmlDocument objXmlSpellDocument = XmlManager.Instance.Load("spells.xml"); foreach (XmlNode objXmlSpell in objXmlKit.SelectNodes("spells/spell")) { // Make sure the Spell has not already been added to the character. bool blnFound = false; foreach (TreeNode nodSpell in treSpells.Nodes[0].Nodes) { if (nodSpell.Text == objXmlSpell.InnerText) { blnFound = true; break; } } // The Spell is not in the list, so add it. if (!blnFound) { string strForceValue = ""; if (objXmlSpell.Attributes["select"] != null) strForceValue = objXmlSpell.Attributes["select"].InnerText; XmlNode objXmlSpellNode = objXmlSpellDocument.SelectSingleNode("/chummer/spells/spell[name = \"" + objXmlSpell.InnerText + "\"]"); Spell objSpell = new Spell(_objCharacter); TreeNode objNode = new TreeNode(); objSpell.Create(objXmlSpellNode, _objCharacter, objNode, strForceValue); objNode.ContextMenuStrip = cmsSpell; _objCharacter.Spells.Add(objSpell); switch (objSpell.Category) { case "Combat": treSpells.Nodes[0].Nodes.Add(objNode); treSpells.Nodes[0].Expand(); break; case "Detection": treSpells.Nodes[1].Nodes.Add(objNode); treSpells.Nodes[1].Expand(); break; case "Health": treSpells.Nodes[2].Nodes.Add(objNode); treSpells.Nodes[2].Expand(); break; case "Illusion": treSpells.Nodes[3].Nodes.Add(objNode); treSpells.Nodes[3].Expand(); break; case "Manipulation": treSpells.Nodes[4].Nodes.Add(objNode); treSpells.Nodes[4].Expand(); break; case "Rituals": int intNode = 5; if (_objCharacter.AdeptEnabled && !_objCharacter.MagicianEnabled) intNode = 0; treSpells.Nodes[intNode].Nodes.Add(objNode); treSpells.Nodes[intNode].Expand(); break; } treSpells.SortCustom(); } } } // Update Spirits. if (objXmlKit["spirits"] != null) { foreach (XmlNode objXmlSpirit in objXmlKit.SelectNodes("spirits/spirit")) { int i = panSpirits.Controls.Count; Spirit objSpirit = new Spirit(_objCharacter); _objCharacter.Spirits.Add(objSpirit); SpiritControl objSpiritControl = new SpiritControl(); objSpiritControl.SpiritObject = objSpirit; objSpiritControl.EntityType = SpiritType.Spirit; // Attach an EventHandler for the ServicesOwedChanged Event. objSpiritControl.ServicesOwedChanged += objSpirit_ServicesOwedChanged; objSpiritControl.ForceChanged += objSpirit_ForceChanged; objSpiritControl.BoundChanged += objSpirit_BoundChanged; objSpiritControl.DeleteSpirit += objSpirit_DeleteSpirit; objSpiritControl.Name = objXmlSpirit["name"].InnerText; objSpiritControl.Force = Convert.ToInt32(objXmlSpirit["force"].InnerText); objSpiritControl.ServicesOwed = Convert.ToInt32(objXmlSpirit["services"].InnerText); objSpiritControl.Top = i * objSpiritControl.Height; panSpirits.Controls.Add(objSpiritControl); } } // Update Lifestyles. if (objXmlKit["lifestyles"] != null) { XmlDocument objXmlLifestyleDocument = XmlManager.Instance.Load("lifestyles.xml"); foreach (XmlNode objXmlLifestyle in objXmlKit.SelectNodes("lifestyles/lifestyle")) { string strName = objXmlLifestyle["name"].InnerText; int intMonths = Convert.ToInt32(objXmlLifestyle["months"].InnerText); // Create the Lifestyle. TreeNode objNode = new TreeNode(); Lifestyle objLifestyle = new Lifestyle(_objCharacter); XmlNode objXmlLifestyleNode = objXmlLifestyleDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"" + strName + "\"]"); if (objXmlLifestyleNode != null) { // This is a standard Lifestyle, so just use the Create method. objLifestyle.Create(objXmlLifestyleNode, objNode); objLifestyle.Months = intMonths; } else { // This is an Advanced Lifestyle, so build it manually. objLifestyle.Name = strName; objLifestyle.Months = intMonths; objLifestyle.Cost = Convert.ToInt32(objXmlLifestyle["cost"].InnerText); objLifestyle.Dice = Convert.ToInt32(objXmlLifestyle["dice"].InnerText); objLifestyle.Multiplier = Convert.ToInt32(objXmlLifestyle["multiplier"].InnerText); objLifestyle.BaseLifestyle = objXmlLifestyle["baselifestyle"].InnerText; objLifestyle.Source = "SR5"; objLifestyle.Page = "373"; objLifestyle.Comforts = Convert.ToInt32(objXmlLifestyle["comforts"].InnerText); objLifestyle.ComfortsEntertainment = Convert.ToInt32(objXmlLifestyle["comfortsentertainment"].InnerText); objLifestyle.Security = Convert.ToInt32(objXmlLifestyle["security"].InnerText); objLifestyle.SecurityEntertainment = Convert.ToInt32(objXmlLifestyle["securityentertainment"].InnerText); objLifestyle.Area = Convert.ToInt32(objXmlLifestyle["area"].InnerText); objLifestyle.AreaEntertainment = Convert.ToInt32(objXmlLifestyle["areaentertainment"].InnerText); foreach (LifestyleQuality objXmlQuality in objXmlLifestyle.SelectNodes("lifestylequalities/lifestylequality")) objLifestyle.LifestyleQualities.Add(objXmlQuality); objNode.Text = strName; } // Add the Lifestyle to the character and Lifestyle Tree. if (objLifestyle.BaseLifestyle != "") objNode.ContextMenuStrip = cmsAdvancedLifestyle; else objNode.ContextMenuStrip = cmsLifestyleNotes; _objCharacter.Lifestyles.Add(objLifestyle); treLifestyles.Nodes[0].Nodes.Add(objNode); treLifestyles.Nodes[0].Expand(); } } // Update NuyenBP. if (objXmlKit["nuyenbp"] != null) { int intAmount = Convert.ToInt32(objXmlKit["nuyenbp"].InnerText); //if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma) //intAmount *= 2; // Make sure we don't go over the field's maximum which would throw an Exception. if (nudNuyen.Value + intAmount > nudNuyen.Maximum) nudNuyen.Value = nudNuyen.Maximum; else nudNuyen.Value += intAmount; } // Update Armor. if (objXmlKit["armors"] != null) { XmlDocument objXmlArmorDocument = XmlManager.Instance.Load("armor.xml"); foreach (XmlNode objXmlArmor in objXmlKit.SelectNodes("armors/armor")) { XmlNode objXmlArmorNode = objXmlArmorDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + objXmlArmor["name"].InnerText + "\"]"); Armor objArmor = new Armor(_objCharacter); TreeNode objNode = new TreeNode(); objArmor.Create(objXmlArmorNode, objNode, cmsArmorMod, Convert.ToInt32(objXmlArmor["rating"].InnerText), false, blnCreateChildren); _objCharacter.Armor.Add(objArmor); // Look for Armor Mods. if (objXmlArmor["mods"] != null) { foreach (XmlNode objXmlMod in objXmlArmor.SelectNodes("mods/mod")) { List<Weapon> lstWeapons = new List<Weapon>(); List<TreeNode> lstWeaponNodes = new List<TreeNode>(); XmlNode objXmlModNode = objXmlArmorDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]"); ArmorMod objMod = new ArmorMod(_objCharacter); TreeNode objModNode = new TreeNode(); int intRating = 0; if (objXmlMod["rating"] != null) intRating = Convert.ToInt32(objXmlMod["rating"].InnerText); objMod.Create(objXmlModNode, objModNode, intRating, lstWeapons, lstWeaponNodes); objModNode.ContextMenuStrip = cmsArmorMod; objMod.Parent = objArmor; objArmor.ArmorMods.Add(objMod); objNode.Nodes.Add(objModNode); objNode.Expand(); // Add any Weapons created by the Mod. foreach (Weapon objWeapon in lstWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in lstWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } } } XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlArmor.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objNode, objArmor, cmsArmorGear, blnCreateChildren); objNode.ContextMenuStrip = cmsArmor; treArmor.Nodes[0].Nodes.Add(objNode); treArmor.Nodes[0].Expand(); } } // Update Weapons. if (objXmlKit["weapons"] != null) { XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("weapons/weapon").Count; int i = 0; foreach (XmlNode objXmlWeapon in objXmlKit.SelectNodes("weapons/weapon")) { i++; pgbProgress.Value = i; Application.DoEvents(); XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["name"].InnerText + "\"]"); Weapon objWeapon = new Weapon(_objCharacter); TreeNode objNode = new TreeNode(); objWeapon.Create(objXmlWeaponNode, _objCharacter, objNode, cmsWeapon, cmsWeaponAccessory, cmsWeaponMod, blnCreateChildren); _objCharacter.Weapons.Add(objWeapon); // Look for Weapon Accessories. if (objXmlWeapon["accessories"] != null) { foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory")) { XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]"); WeaponAccessory objMod = new WeaponAccessory(_objCharacter); TreeNode objModNode = new TreeNode(); string strMount = ""; int intRating = 0; if (objXmlAccessory["mount"] != null) strMount = objXmlAccessory["mount"].InnerText; objMod.Create(objXmlAccessoryNode, objModNode, strMount, intRating); objModNode.ContextMenuStrip = cmsWeaponAccessory; objMod.Parent = objWeapon; objWeapon.WeaponAccessories.Add(objMod); XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlAccessory.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objModNode, objMod, cmsWeaponAccessoryGear, blnCreateChildren); objNode.Nodes.Add(objModNode); objNode.Expand(); } } // Look for Weapon Mods. if (objXmlWeapon["mods"] != null) { foreach (XmlNode objXmlMod in objXmlWeapon.SelectNodes("mods/mod")) { XmlNode objXmlModNode = objXmlWeaponDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]"); WeaponMod objMod = new WeaponMod(_objCharacter); TreeNode objModNode = new TreeNode(); objMod.Create(objXmlModNode, objModNode); objModNode.ContextMenuStrip = cmsWeaponMod; objMod.Parent = objWeapon; objWeapon.WeaponMods.Add(objMod); objNode.Nodes.Add(objModNode); objNode.Expand(); } } // Look for an Underbarrel Weapon. if (objXmlWeapon["underbarrel"] != null) { XmlNode objXmlUnderbarrelNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["underbarrel"].InnerText + "\"]"); Weapon objUnderbarrelWeapon = new Weapon(_objCharacter); TreeNode objUnderbarrelNode = new TreeNode(); objUnderbarrelWeapon.Create(objXmlUnderbarrelNode, _objCharacter, objUnderbarrelNode, cmsWeapon, cmsWeaponAccessory, cmsWeaponMod, blnCreateChildren); objWeapon.UnderbarrelWeapons.Add(objUnderbarrelWeapon); objNode.Nodes.Add(objUnderbarrelNode); objNode.Expand(); } objNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objNode); treWeapons.Nodes[0].Expand(); Application.DoEvents(); } } // Update Cyberware. if (objXmlKit["cyberwares"] != null) { XmlDocument objXmlCyberwareDocument = XmlManager.Instance.Load("cyberware.xml"); XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("cyberwares/cyberware").Count; int i = 0; foreach (XmlNode objXmlCyberware in objXmlKit.SelectNodes("cyberwares/cyberware")) { i++; pgbProgress.Value = i; Application.DoEvents(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objNode = new TreeNode(); Cyberware objCyberware = new Cyberware(_objCharacter); Grade objGrade = objCyberware.ConvertToCyberwareGrade(objXmlCyberware["grade"].InnerText, Improvement.ImprovementSource.Cyberware); int intRating = 0; if (objXmlCyberware["rating"] != null) intRating = Convert.ToInt32(objXmlCyberware["rating"].InnerText); XmlNode objXmlCyberwareNode = objXmlCyberwareDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + objXmlCyberware["name"].InnerText + "\"]"); objCyberware.Create(objXmlCyberwareNode, _objCharacter, objGrade, Improvement.ImprovementSource.Cyberware, intRating, objNode, objWeapons, objWeaponNodes, true, blnCreateChildren); _objCharacter.Cyberware.Add(objCyberware); // Add any children. if (objXmlCyberware["cyberwares"] != null) { foreach (XmlNode objXmlChild in objXmlCyberware.SelectNodes("cyberwares/cyberware")) { TreeNode objChildNode = new TreeNode(); Cyberware objChildCyberware = new Cyberware(_objCharacter); int intChildRating = 0; if (objXmlChild["rating"] != null) intChildRating = Convert.ToInt32(objXmlChild["rating"].InnerText); XmlNode objXmlChildNode = objXmlCyberwareDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + objXmlChild["name"].InnerText + "\"]"); objChildCyberware.Create(objXmlChildNode, _objCharacter, objGrade, Improvement.ImprovementSource.Cyberware, intChildRating, objChildNode, objWeapons, objWeaponNodes, true, blnCreateChildren); objCyberware.Children.Add(objChildCyberware); objChildNode.ContextMenuStrip = cmsCyberware; foreach (XmlNode objXmlGear in objXmlChild.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objChildNode, objChildCyberware, cmsCyberwareGear, blnCreateChildren); objNode.Nodes.Add(objChildNode); objNode.Expand(); } } foreach (XmlNode objXmlGear in objXmlCyberware.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objNode, objCyberware, cmsCyberwareGear, blnCreateChildren); objNode.ContextMenuStrip = cmsCyberware; treCyberware.Nodes[0].Nodes.Add(objNode); treCyberware.Nodes[0].Expand(); // Add any Weapons created by the Gear. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } Application.DoEvents(); } treCyberware.SortCustom(); } // Update Bioware. if (objXmlKit["biowares"] != null) { XmlDocument objXmlBiowareDocument = XmlManager.Instance.Load("bioware.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("biowares/bioware").Count; int i = 0; foreach (XmlNode objXmlBioware in objXmlKit.SelectNodes("biowares/bioware")) { i++; pgbProgress.Value = i; Application.DoEvents(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objNode = new TreeNode(); Cyberware objCyberware = new Cyberware(_objCharacter); Grade objGrade = objCyberware.ConvertToCyberwareGrade(objXmlBioware["grade"].InnerText, Improvement.ImprovementSource.Bioware); int intRating = 0; if (objXmlBioware["rating"] != null) intRating = Convert.ToInt32(objXmlBioware["rating"].InnerText); XmlNode objXmlBiowareNode = objXmlBiowareDocument.SelectSingleNode("/chummer/biowares/bioware[name = \"" + objXmlBioware["name"].InnerText + "\"]"); objCyberware.Create(objXmlBiowareNode, _objCharacter, objGrade, Improvement.ImprovementSource.Bioware, intRating, objNode, objWeapons, objWeaponNodes, true, blnCreateChildren); _objCharacter.Cyberware.Add(objCyberware); objNode.ContextMenuStrip = cmsBioware; treCyberware.Nodes[1].Nodes.Add(objNode); treCyberware.Nodes[1].Expand(); // Add any Weapons created by the Gear. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } Application.DoEvents(); } treCyberware.SortCustom(); } // Update Gear. if (objXmlKit["gears"] != null) { XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("gears/gear").Count; int i = 0; foreach (XmlNode objXmlGear in objXmlKit.SelectNodes("gears/gear")) { i++; pgbProgress.Value = i; Application.DoEvents(); AddPACKSGear(objXmlGearDocument, objXmlGear, treGear.Nodes[0], _objCharacter, cmsGear, blnCreateChildren); Application.DoEvents(); } } // Update Vehicles. if (objXmlKit["vehicles"] != null) { XmlDocument objXmlVehicleDocument = XmlManager.Instance.Load("vehicles.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("vehicles/vehicle").Count; int i = 0; foreach (XmlNode objXmlVehicle in objXmlKit.SelectNodes("vehicles/vehicle")) { i++; pgbProgress.Value = i; Application.DoEvents(); Gear objDefaultSensor = new Gear(_objCharacter); TreeNode objNode = new TreeNode(); Vehicle objVehicle = new Vehicle(_objCharacter); XmlNode objXmlVehicleNode = objXmlVehicleDocument.SelectSingleNode("/chummer/vehicles/vehicle[name = \"" + objXmlVehicle["name"].InnerText + "\"]"); objVehicle.Create(objXmlVehicleNode, objNode, cmsVehicle, cmsVehicleGear, cmsVehicleWeapon, cmsVehicleWeaponAccessory, cmsVehicleWeaponMod, blnCreateChildren); _objCharacter.Vehicles.Add(objVehicle); // Grab the default Sensor that comes with the Vehicle. foreach (Gear objSensorGear in objVehicle.Gear) { if (objSensorGear.Category == "Sensors" && objSensorGear.Cost == "0" && objSensorGear.Rating == 0) { objDefaultSensor = objSensorGear; break; } } // Add any Vehicle Mods. if (objXmlVehicle["mods"] != null) { foreach (XmlNode objXmlMod in objXmlVehicle.SelectNodes("mods/mod")) { TreeNode objModNode = new TreeNode(); VehicleMod objMod = new VehicleMod(_objCharacter); int intRating = 0; if (objXmlMod["rating"] != null) intRating = Convert.ToInt32(objXmlMod["rating"].InnerText); XmlNode objXmlModNode = objXmlVehicleDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]"); objMod.Create(objXmlModNode, objModNode, intRating); objVehicle.Mods.Add(objMod); objNode.Nodes.Add(objModNode); objNode.Expand(); } } // Add any Vehicle Gear. if (objXmlVehicle["gears"] != null) { XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlVehicle.SelectNodes("gears/gear")) { List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objGearNode = new TreeNode(); Gear objGear = new Gear(_objCharacter); int intQty = 1; int intRating = 0; if (objXmlGear["rating"] != null) intRating = Convert.ToInt32(objXmlGear["rating"].InnerText); string strForceValue = ""; if (objXmlGear["name"].Attributes["select"] != null) strForceValue = objXmlGear["name"].Attributes["select"].InnerText; if (objXmlGear["qty"] != null) intQty = Convert.ToInt32(objXmlGear["qty"].InnerText); XmlNode objXmlGearNode = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear["name"].InnerText + "\"]"); objGear.Create(objXmlGearNode, _objCharacter, objGearNode, intRating, objWeapons, objWeaponNodes, strForceValue, false, false, false, blnCreateChildren, false); objGear.Quantity = intQty; objGearNode.Text = objGear.DisplayName; objVehicle.Gear.Add(objGear); // Look for child components. if (objXmlGear["gears"] != null) { foreach (XmlNode objXmlChild in objXmlGear.SelectNodes("gears/gear")) { AddPACKSGear(objXmlGearDocument, objXmlChild, objGearNode, objGear, cmsVehicleGear, blnCreateChildren); } } objGearNode.Expand(); objGearNode.ContextMenuStrip = cmsVehicleGear; objNode.Nodes.Add(objGearNode); objNode.Expand(); // If this is a Sensor, it will replace the Vehicle's base sensor, so remove it. if (objGear.Category == "Sensors" && objGear.Cost == "0" && objGear.Rating == 0) { objVehicle.Gear.Remove(objDefaultSensor); foreach (TreeNode objSensorNode in objNode.Nodes) { if (objSensorNode.Tag.ToString() == objDefaultSensor.InternalId) { objSensorNode.Remove(); break; } } } } } // Add any Vehicle Weapons. if (objXmlVehicle["weapons"] != null) { XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml"); foreach (XmlNode objXmlWeapon in objXmlVehicle.SelectNodes("weapons/weapon")) { TreeNode objWeaponNode = new TreeNode(); Weapon objWeapon = new Weapon(_objCharacter); XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["name"].InnerText + "\"]"); objWeapon.Create(objXmlWeaponNode, _objCharacter, objWeaponNode, cmsVehicleWeapon, cmsVehicleWeaponAccessory, cmsVehicleWeaponMod, blnCreateChildren); objWeapon.VehicleMounted = true; // Find the first Weapon Mount in the Vehicle. foreach (VehicleMod objMod in objVehicle.Mods) { if (objMod.Name.StartsWith("Weapon Mount") || objMod.Name.StartsWith("Heavy Weapon Mount")) { objMod.Weapons.Add(objWeapon); foreach (TreeNode objModNode in objNode.Nodes) { if (objModNode.Tag.ToString() == objMod.InternalId) { objWeaponNode.ContextMenuStrip = cmsVehicleWeapon; objModNode.Nodes.Add(objWeaponNode); objModNode.Expand(); break; } } break; } } // Look for Weapon Accessories. if (objXmlWeapon["accessories"] != null) { foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory")) { XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]"); WeaponAccessory objMod = new WeaponAccessory(_objCharacter); TreeNode objModNode = new TreeNode(); string strMount = ""; int intRating = 0; if (objXmlAccessory["mount"] != null) strMount = objXmlAccessory["mount"].InnerText; objMod.Create(objXmlAccessoryNode, objModNode, strMount,intRating); objModNode.ContextMenuStrip = cmsWeaponAccessory; objMod.Parent = objWeapon; objWeapon.WeaponAccessories.Add(objMod); objWeaponNode.Nodes.Add(objModNode); objWeaponNode.Expand(); } } // Look for Weapon Mods. if (objXmlWeapon["mods"] != null) { foreach (XmlNode objXmlMod in objXmlWeapon.SelectNodes("mods/mod")) { XmlNode objXmlModNode = objXmlWeaponDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]"); WeaponMod objMod = new WeaponMod(_objCharacter); TreeNode objModNode = new TreeNode(); objMod.Create(objXmlModNode, objModNode); objModNode.ContextMenuStrip = cmsVehicleWeaponMod; objMod.Parent = objWeapon; objWeapon.WeaponMods.Add(objMod); objWeaponNode.Nodes.Add(objModNode); objWeaponNode.Expand(); } } } } objNode.ContextMenuStrip = cmsVehicle; treVehicles.Nodes[0].Nodes.Add(objNode); treVehicles.Nodes[0].Expand(); Application.DoEvents(); } } pgbProgress.Visible = false; if (frmPickPACKSKit.AddAgain) AddPACKSKit(); PopulateGearList(); UpdateCharacterInfo(); }
private void LoadGrid() { DataTable tabArmor = new DataTable("armor"); tabArmor.Columns.Add("ArmorName"); tabArmor.Columns.Add("Armor"); tabArmor.Columns["Armor"].DataType = typeof(Int32); tabArmor.Columns.Add("Capacity"); tabArmor.Columns["Capacity"].DataType = typeof(Int32); tabArmor.Columns.Add("Avail"); tabArmor.Columns.Add("Special"); tabArmor.Columns.Add("Source"); tabArmor.Columns.Add("Cost"); tabArmor.Columns["Cost"].DataType = typeof(Int32); // Populate the Weapon list. XmlNodeList objXmlArmorList; if (txtSearch.Text.Length > 1) { string strSearch = "/chummer/weapons/weapon[(" + _objCharacter.Options.BookXPath() + ") and category != \"Cyberware\" and category != \"Gear\" and ((contains(translate(name,'abcdefghijklmnopqrstuvwxyzàáâãäåçèéêëìíîïñòóôõöùúûüýß','ABCDEFGHIJKLMNOPQRSTUVWXYZÀÁÂÃÄÅÇÈÉÊËÌÍÎÏÑÒÓÔÕÖÙÚÛÜÝß'), \"" + txtSearch.Text.ToUpper() + "\") and not(translate)) or contains(translate(translate,'abcdefghijklmnopqrstuvwxyzàáâãäåçèéêëìíîïñòóôõöùúûüýß','ABCDEFGHIJKLMNOPQRSTUVWXYZÀÁÂÃÄÅÇÈÉÊËÌÍÎÏÑÒÓÔÕÖÙÚÛÜÝß'), \"" + txtSearch.Text.ToUpper() + "\"))]"; objXmlArmorList = _objXmlDocument.SelectNodes(strSearch); } else { // Populate the Armor list. objXmlArmorList = _objXmlDocument.SelectNodes("/chummer/armors/armor[category = \"" + cboCategory.SelectedValue + "\" and (" + _objCharacter.Options.BookXPath() + ")]"); } foreach (XmlNode objXmlArmor in objXmlArmorList) { TreeNode objNode = new TreeNode(); Armor objArmor = new Armor(_objCharacter); objArmor.Create(objXmlArmor, objNode, null, 0, true, true); string strWeaponName = objArmor.Name; int intArmor = objArmor.TotalArmor; int intCapacity = Convert.ToInt32(objArmor.CalculatedCapacity); string strAvail = objArmor.Avail; string strAccessories = ""; foreach (ArmorMod objMod in objArmor.ArmorMods) { if (strAccessories.Length > 0) { strAccessories += "\n"; } strAccessories += objMod.Name; } foreach (Gear objGear in objArmor.Gear) { if (strAccessories.Length > 0) { strAccessories += "\n"; } strAccessories += objGear.Name; } string strSource = objArmor.Source + " " + objArmor.Page; int intCost = objArmor.Cost; tabArmor.Rows.Add(strWeaponName, intArmor, intCapacity, strAvail, strAccessories, strSource, intCost); } DataSet set = new DataSet("armor"); set.Tables.Add(tabArmor); dgvArmor.AutoSizeRowsMode = DataGridViewAutoSizeRowsMode.AllCells; dgvArmor.DataSource = set; dgvArmor.DataMember = "armor"; }
private void TestArmor() { Character objCharacter = new Character(); XmlDocument objXmlDocument = XmlManager.Load("armor.xml"); pgbProgress.Minimum = 0; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlDocument.SelectNodes("/chummer/armors/armor").Count; pgbProgress.Maximum += objXmlDocument.SelectNodes("/chummer/mods/mod").Count; // Armor. foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/armors/armor")) { pgbProgress.Value++; Application.DoEvents(); try { Armor objTemp = new Armor(objCharacter); List <Weapon> lstWeapons = new List <Weapon>(); objTemp.Create(objXmlGear, 0, lstWeapons); try { decimal objValue = objTemp.TotalCost; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalCost\r\n"; } try { int objValue = objTemp.TotalArmor; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalArmor\r\n"; } try { string objValue = objTemp.TotalAvail(GlobalOptions.CultureInfo, GlobalOptions.Language); } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAvail\r\n"; } try { string objValue = objTemp.CalculatedCapacity; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedCapacity\r\n"; } } catch { txtOutput.Text += objXmlGear["name"].InnerText + " general failure\r\n"; } } // Armor Mods. foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/mods/mod")) { pgbProgress.Value++; Application.DoEvents(); try { ArmorMod objTemp = new ArmorMod(objCharacter); List <Weapon> lstWeapons = new List <Weapon>(); objTemp.Create(objXmlGear, 1, lstWeapons); try { string objValue = objTemp.TotalAvail(GlobalOptions.CultureInfo, GlobalOptions.Language); } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAvail\r\n"; } try { string objValue = objTemp.CalculatedCapacity; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedCapacity\r\n"; } } catch { txtOutput.Text += objXmlGear["name"].InnerText + " general failure\r\n"; } } }
private void tmrSearch_Tick(object sender, EventArgs e) { tmrSearch.Stop(); tmrSearch.Enabled = false; if (txtSearch.Text == "") { cboCategory_SelectedIndexChanged(sender, e); return; } string strCategoryFilter = ""; foreach (object objListItem in cboCategory.Items) { ListItem objItem = (ListItem)objListItem; if (objItem.Value != "") strCategoryFilter += "category = \"" + objItem.Value + "\" or "; } // Treat everything as being uppercase so the search is case-insensitive. string strSearch = "/chummer/armors/armor[(" + _objCharacter.Options.BookXPath() + ") and ((contains(translate(name,'abcdefghijklmnopqrstuvwxyzàáâãäåçèéêëìíîïñòóôõöùúûüýß','ABCDEFGHIJKLMNOPQRSTUVWXYZÀÁÂÃÄÅÇÈÉÊËÌÍÎÏÑÒÓÔÕÖÙÚÛÜÝß'), \"" + txtSearch.Text.ToUpper() + "\") and not(translate)) or contains(translate(translate,'abcdefghijklmnopqrstuvwxyzàáâãäåçèéêëìíîïñòóôõöùúûüýß','ABCDEFGHIJKLMNOPQRSTUVWXYZÀÁÂÃÄÅÇÈÉÊËÌÍÎÏÑÒÓÔÕÖÙÚÛÜÝß'), \"" + txtSearch.Text.ToUpper() + "\"))"; if (strCategoryFilter != "") strSearch += " and (" + strCategoryFilter + ")"; // Remove the trailing " or )"; if (strSearch.EndsWith(" or )")) { strSearch = strSearch.Substring(0, strSearch.Length - 4) + ")"; } strSearch += "]"; XmlNodeList objXmlArmorList = _objXmlDocument.SelectNodes(strSearch); if (dgvArmor.Visible) { DataTable tabArmor = new DataTable("armor"); tabArmor.Columns.Add("ArmorName"); tabArmor.Columns.Add("Armor"); tabArmor.Columns["Armor"].DataType = typeof(Int32); tabArmor.Columns.Add("Capacity"); tabArmor.Columns["Capacity"].DataType = typeof(Int32); tabArmor.Columns.Add("Avail"); tabArmor.Columns.Add("Special"); tabArmor.Columns.Add("Source"); tabArmor.Columns.Add("Cost"); tabArmor.Columns["Cost"].DataType = typeof(Int32); // Populate the Weapon list. foreach (XmlNode objXmlArmor in objXmlArmorList) { TreeNode objNode = new TreeNode(); Armor objArmor = new Armor(_objCharacter); objArmor.Create(objXmlArmor, objNode, null, true, true); string strWeaponName = objArmor.Name; int intArmor = objArmor.TotalArmor; int intCapacity = Convert.ToInt32(objArmor.CalculatedCapacity); string strAvail = objArmor.Avail; string strAccessories = ""; foreach (ArmorMod objMod in objArmor.ArmorMods) { if (strAccessories.Length > 0) strAccessories += "\n"; strAccessories += objMod.Name; } foreach (Gear objGear in objArmor.Gear) { if (strAccessories.Length > 0) strAccessories += "\n"; strAccessories += objGear.Name; } string strSource = objArmor.Source + " " + objArmor.Page; int intCost = objArmor.Cost; tabArmor.Rows.Add(strWeaponName, intArmor, intCapacity, strAvail, strAccessories, strSource, intCost); } DataSet set = new DataSet("armor"); set.Tables.Add(tabArmor); dgvArmor.AutoSizeRowsMode = DataGridViewAutoSizeRowsMode.AllCells; dgvArmor.DataSource = set; dgvArmor.DataMember = "armor"; } else { List<ListItem> lstArmors = new List<ListItem>(); foreach (XmlNode objXmlArmor in objXmlArmorList) { ListItem objItem = new ListItem(); objItem.Value = objXmlArmor["name"].InnerText; if (objXmlArmor["translate"] != null) objItem.Name = objXmlArmor["translate"].InnerText; else objItem.Name = objXmlArmor["name"].InnerText; try { objItem.Name += " [" + _lstCategory.Find(objFind => objFind.Value == objXmlArmor["category"].InnerText).Name + "]"; lstArmors.Add(objItem); } catch { } } SortListItem objSort = new SortListItem(); lstArmors.Sort(objSort.Compare); lstArmor.DataSource = null; lstArmor.ValueMember = "Value"; lstArmor.DisplayMember = "Name"; lstArmor.DataSource = lstArmors; } }
private void LoadGrid() { DataTable tabArmor = new DataTable("armor"); tabArmor.Columns.Add("ArmorName"); tabArmor.Columns.Add("Armor"); tabArmor.Columns["Armor"].DataType = typeof(Int32); tabArmor.Columns.Add("Capacity"); tabArmor.Columns["Capacity"].DataType = typeof(Int32); tabArmor.Columns.Add("Avail"); tabArmor.Columns.Add("Special"); tabArmor.Columns.Add("Source"); tabArmor.Columns.Add("Cost"); tabArmor.Columns["Cost"].DataType = typeof(Int32); // Populate the Weapon list. XmlNodeList objXmlArmorList; if (txtSearch.Text.Length > 1) { string strSearch = "/chummer/weapons/weapon[(" + _objCharacter.Options.BookXPath() + ") and category != \"Cyberware\" and category != \"Gear\" and ((contains(translate(name,'abcdefghijklmnopqrstuvwxyzàáâãäåçèéêëìíîïñòóôõöùúûüýß','ABCDEFGHIJKLMNOPQRSTUVWXYZÀÁÂÃÄÅÇÈÉÊËÌÍÎÏÑÒÓÔÕÖÙÚÛÜÝß'), \"" + txtSearch.Text.ToUpper() + "\") and not(translate)) or contains(translate(translate,'abcdefghijklmnopqrstuvwxyzàáâãäåçèéêëìíîïñòóôõöùúûüýß','ABCDEFGHIJKLMNOPQRSTUVWXYZÀÁÂÃÄÅÇÈÉÊËÌÍÎÏÑÒÓÔÕÖÙÚÛÜÝß'), \"" + txtSearch.Text.ToUpper() + "\"))]"; objXmlArmorList = _objXmlDocument.SelectNodes(strSearch); } else { // Populate the Armor list. objXmlArmorList = _objXmlDocument.SelectNodes("/chummer/armors/armor[category = \"" + cboCategory.SelectedValue + "\" and (" + _objCharacter.Options.BookXPath() + ")]"); } foreach (XmlNode objXmlArmor in objXmlArmorList) { TreeNode objNode = new TreeNode(); Armor objArmor = new Armor(_objCharacter); objArmor.Create(objXmlArmor, objNode, null, true, true); string strWeaponName = objArmor.Name; int intArmor = objArmor.TotalArmor; int intCapacity = Convert.ToInt32(objArmor.CalculatedCapacity); string strAvail = objArmor.Avail; string strAccessories = ""; foreach (ArmorMod objMod in objArmor.ArmorMods) { if (strAccessories.Length > 0) strAccessories += "\n"; strAccessories += objMod.Name; } foreach (Gear objGear in objArmor.Gear) { if (strAccessories.Length > 0) strAccessories += "\n"; strAccessories += objGear.Name; } string strSource = objArmor.Source + " " + objArmor.Page; int intCost = objArmor.Cost; tabArmor.Rows.Add(strWeaponName, intArmor, intCapacity, strAvail, strAccessories, strSource, intCost); } DataSet set = new DataSet("armor"); set.Tables.Add(tabArmor); dgvArmor.AutoSizeRowsMode = DataGridViewAutoSizeRowsMode.AllCells; dgvArmor.DataSource = set; dgvArmor.DataMember = "armor"; }
private void TestArmor() { Character objCharacter = new Character(); XmlDocument objXmlDocument = XmlManager.Instance.Load("armor.xml"); pgbProgress.Minimum = 0; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlDocument.SelectNodes("/chummer/armors/armor").Count; pgbProgress.Maximum += objXmlDocument.SelectNodes("/chummer/mods/mod").Count; // Armor. foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/armors/armor")) { pgbProgress.Value++; Application.DoEvents(); try { TreeNode objTempNode = new TreeNode(); Armor objTemp = new Armor(objCharacter); objTemp.Create(objXmlGear, objTempNode, null); try { int objValue = objTemp.TotalCost; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalCost\n"; } try { int objValue = objTemp.TotalBallistic; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalBallistic\n"; } try { int objValue = objTemp.TotalImpact; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalImpact\n"; } try { string objValue = objTemp.TotalAvail; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAvail\n"; } try { string objValue = objTemp.CalculatedCapacity; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedCapacity\n"; } } catch { txtOutput.Text += objXmlGear["name"].InnerText + " general failure\n"; } } // Armor Mods. foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/mods/mod")) { pgbProgress.Value++; Application.DoEvents(); try { TreeNode objTempNode = new TreeNode(); ArmorMod objTemp = new ArmorMod(objCharacter); List<Weapon> lstWeaopns = new List<Weapon>(); List<TreeNode> lstNodes = new List<TreeNode>(); objTemp.Create(objXmlGear, objTempNode, 1, lstWeaopns, lstNodes); try { string objValue = objTemp.TotalAvail; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAvail\n"; } try { string objValue = objTemp.CalculatedCapacity; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedCapacity\n"; } } catch { txtOutput.Text += objXmlGear["name"].InnerText + " general failure\n"; } } }
private void lstArmor_SelectedIndexChanged(object sender, EventArgs e) { if (lstArmor.Text == "") { return; } // Get the information for the selected piece of Armor. XmlNode objXmlArmor = _objXmlDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + lstArmor.SelectedValue + "\"]"); // Create the Armor so we can show its Total Avail (some Armor includes Chemical Seal which adds +6 which wouldn't be factored in properly otherwise). Armor objArmor = new Armor(_objCharacter); TreeNode objNode = new TreeNode(); objArmor.Create(objXmlArmor, objNode, null, true); lblBallistic.Text = objXmlArmor["b"].InnerText; lblImpact.Text = objXmlArmor["i"].InnerText; lblAvail.Text = objArmor.TotalAvail; // Check for a Variable Cost. int intItemCost = 0; if (objXmlArmor["cost"].InnerText.StartsWith("Variable")) { int intMin = 0; int intMax = 0; string strCost = objXmlArmor["cost"].InnerText.Replace("Variable(", string.Empty).Replace(")", string.Empty); if (strCost.Contains("-")) { string[] strValues = strCost.Split('-'); intMin = Convert.ToInt32(strValues[0]); intMax = Convert.ToInt32(strValues[1]); } else { intMin = Convert.ToInt32(strCost.Replace("+", string.Empty)); } if (intMax == 0) { intMax = 1000000; lblCost.Text = String.Format("{0:###,###,##0¥+}", intMin); } else { lblCost.Text = String.Format("{0:###,###,##0}", intMin) + "-" + String.Format("{0:###,###,##0¥}", intMax); } intItemCost = intMin; } else { double dblCost = Convert.ToDouble(objXmlArmor["cost"].InnerText, GlobalOptions.Instance.CultureInfo); dblCost *= 1 + (Convert.ToDouble(nudMarkup.Value, GlobalOptions.Instance.CultureInfo) / 100.0); lblCost.Text = String.Format("{0:###,###,##0¥}", dblCost); intItemCost = Convert.ToInt32(dblCost); } if (objXmlArmor["armorcapacity"].InnerText == "0" || objXmlArmor["armorcapacity"].InnerText == "") { double dblB = Math.Ceiling(Convert.ToDouble(objXmlArmor["b"].InnerText, GlobalOptions.Instance.CultureInfo) * 1.5); double dblI = Math.Ceiling(Convert.ToDouble(objXmlArmor["i"].InnerText, GlobalOptions.Instance.CultureInfo) * 1.5); double dblHighest = Math.Max(dblB, dblI); double dblReturn = Math.Max(dblHighest, 6.0); lblCapacity.Text = dblReturn.ToString(); } else { lblCapacity.Text = objXmlArmor["armorcapacity"].InnerText; } if (chkFreeItem.Checked) { lblCost.Text = String.Format("{0:###,###,##0¥}", 0); intItemCost = 0; } lblTest.Text = _objCharacter.AvailTest(intItemCost, lblAvail.Text); string strBook = _objCharacter.Options.LanguageBookShort(objXmlArmor["source"].InnerText); string strPage = objXmlArmor["page"].InnerText; if (objXmlArmor["altpage"] != null) { strPage = objXmlArmor["altpage"].InnerText; } lblSource.Text = strBook + " " + strPage; tipTooltip.SetToolTip(lblSource, _objCharacter.Options.LanguageBookLong(objXmlArmor["source"].InnerText) + " " + LanguageManager.Instance.GetString("String_Page") + " " + strPage); }
private void lstArmor_SelectedIndexChanged(object sender, EventArgs e) { if (lstArmor.Text == "") return; // Get the information for the selected piece of Armor. XmlNode objXmlArmor = _objXmlDocument.SelectSingleNode("/chummer/armors/armor[id = \"" + lstArmor.SelectedValue + "\"]"); // Create the Armor so we can show its Total Avail (some Armor includes Chemical Seal which adds +6 which wouldn't be factored in properly otherwise). Armor objArmor = new Armor(_objCharacter); TreeNode objNode = new TreeNode(); objArmor.Create(objXmlArmor, objNode, null, true, true, false); lblArmor.Text = objArmor.TotalArmorValue.ToString(); lblAvail.Text = objArmor.TotalAvail; // Check for a Variable Cost. int intItemCost = 0; if (objXmlArmor["cost"].InnerText.StartsWith("Variable")) { int intMin = 0; int intMax = 0; string strCost = objXmlArmor["cost"].InnerText.Replace("Variable(", string.Empty).Replace(")", string.Empty); if (strCost.Contains("-")) { string[] strValues = strCost.Split('-'); intMin = Convert.ToInt32(strValues[0]); intMax = Convert.ToInt32(strValues[1]); } else intMin = Convert.ToInt32(strCost.Replace("+", string.Empty)); if (intMax == 0) { intMax = 1000000; lblCost.Text = String.Format("{0:###,###,##0¥+}", intMin); } else lblCost.Text = String.Format("{0:###,###,##0}", intMin) + "-" + String.Format("{0:###,###,##0¥}", intMax); intItemCost = intMin; } else { double dblCost = Convert.ToDouble(objArmor.TotalCost, GlobalOptions.Instance.CultureInfo); dblCost *= 1 + (Convert.ToDouble(nudMarkup.Value, GlobalOptions.Instance.CultureInfo) / 100.0); lblCost.Text = String.Format("{0:###,###,##0¥}", dblCost); intItemCost = Convert.ToInt32(dblCost); } lblCapacity.Text = objArmor.CalculatedCapacity; if (chkFreeItem.Checked) { lblCost.Text = String.Format("{0:###,###,##0¥}", 0); intItemCost = 0; } lblTest.Text = _objCharacter.AvailTest(intItemCost, lblAvail.Text); string strBook = _objCharacter.Options.LanguageBookShort(objArmor.Source); string strPage = objArmor.Page; lblSource.Text = strBook + " " + strPage; tipTooltip.SetToolTip(lblSource, _objCharacter.Options.LanguageBookLong(objArmor.Source) + " " + LanguageManager.Instance.GetString("String_Page") + " " + strPage); }
private void tmrSearch_Tick(object sender, EventArgs e) { tmrSearch.Stop(); tmrSearch.Enabled = false; if (txtSearch.Text == "") { cboCategory_SelectedIndexChanged(sender, e); return; } string strCategoryFilter = ""; foreach (object objListItem in cboCategory.Items) { ListItem objItem = (ListItem)objListItem; if (objItem.Value != "") { strCategoryFilter += "category = \"" + objItem.Value + "\" or "; } } // Treat everything as being uppercase so the search is case-insensitive. string strSearch = "/chummer/armors/armor[(" + _objCharacter.Options.BookXPath() + ") and ((contains(translate(name,'abcdefghijklmnopqrstuvwxyzàáâãäåçèéêëìíîïñòóôõöùúûüýß','ABCDEFGHIJKLMNOPQRSTUVWXYZÀÁÂÃÄÅÇÈÉÊËÌÍÎÏÑÒÓÔÕÖÙÚÛÜÝß'), \"" + txtSearch.Text.ToUpper() + "\") and not(translate)) or contains(translate(translate,'abcdefghijklmnopqrstuvwxyzàáâãäåçèéêëìíîïñòóôõöùúûüýß','ABCDEFGHIJKLMNOPQRSTUVWXYZÀÁÂÃÄÅÇÈÉÊËÌÍÎÏÑÒÓÔÕÖÙÚÛÜÝß'), \"" + txtSearch.Text.ToUpper() + "\"))"; if (strCategoryFilter != "") { strSearch += " and (" + strCategoryFilter + ")"; } // Remove the trailing " or )"; if (strSearch.EndsWith(" or )")) { strSearch = strSearch.Substring(0, strSearch.Length - 4) + ")"; } strSearch += "]"; XmlNodeList objXmlArmorList = _objXmlDocument.SelectNodes(strSearch); if (dgvArmor.Visible) { DataTable tabArmor = new DataTable("armor"); tabArmor.Columns.Add("ArmorName"); tabArmor.Columns.Add("Armor"); tabArmor.Columns["Armor"].DataType = typeof(Int32); tabArmor.Columns.Add("Capacity"); tabArmor.Columns["Capacity"].DataType = typeof(Int32); tabArmor.Columns.Add("Avail"); tabArmor.Columns.Add("Special"); tabArmor.Columns.Add("Source"); tabArmor.Columns.Add("Cost"); tabArmor.Columns["Cost"].DataType = typeof(Int32); // Populate the Weapon list. foreach (XmlNode objXmlArmor in objXmlArmorList) { TreeNode objNode = new TreeNode(); Armor objArmor = new Armor(_objCharacter); objArmor.Create(objXmlArmor, objNode, null, 0, true, true); string strWeaponName = objArmor.Name; int intArmor = objArmor.TotalArmor; int intCapacity = Convert.ToInt32(objArmor.CalculatedCapacity); string strAvail = objArmor.Avail; string strAccessories = ""; foreach (ArmorMod objMod in objArmor.ArmorMods) { if (strAccessories.Length > 0) { strAccessories += "\n"; } strAccessories += objMod.Name; } foreach (Gear objGear in objArmor.Gear) { if (strAccessories.Length > 0) { strAccessories += "\n"; } strAccessories += objGear.Name; } string strSource = objArmor.Source + " " + objArmor.Page; int intCost = objArmor.Cost; tabArmor.Rows.Add(strWeaponName, intArmor, intCapacity, strAvail, strAccessories, strSource, intCost); } DataSet set = new DataSet("armor"); set.Tables.Add(tabArmor); dgvArmor.AutoSizeRowsMode = DataGridViewAutoSizeRowsMode.AllCells; dgvArmor.DataSource = set; dgvArmor.DataMember = "armor"; } else { List <ListItem> lstArmors = new List <ListItem>(); foreach (XmlNode objXmlArmor in objXmlArmorList) { ListItem objItem = new ListItem(); objItem.Value = objXmlArmor["name"].InnerText; if (objXmlArmor["translate"] != null) { objItem.Name = objXmlArmor["translate"].InnerText; } else { objItem.Name = objXmlArmor["name"].InnerText; } try { objItem.Name += " [" + _lstCategory.Find(objFind => objFind.Value == objXmlArmor["category"].InnerText).Name + "]"; lstArmors.Add(objItem); } catch { } } SortListItem objSort = new SortListItem(); lstArmors.Sort(objSort.Compare); lstArmor.DataSource = null; lstArmor.ValueMember = "Value"; lstArmor.DisplayMember = "Name"; lstArmor.DataSource = lstArmors; } }
/// <summary> /// Builds the list of Armors to render in the active tab. /// </summary> /// <param name="objXmlArmorList">XmlNodeList of Armors to render.</param> private void BuildArmorList(XmlNodeList objXmlArmorList) { switch (tabControl.SelectedIndex) { case 1: DataTable tabArmor = new DataTable("armor"); tabArmor.Columns.Add("ArmorGuid"); tabArmor.Columns.Add("ArmorName"); tabArmor.Columns.Add("Armor"); tabArmor.Columns["Armor"].DataType = typeof(int); tabArmor.Columns.Add("Capacity"); tabArmor.Columns["Capacity"].DataType = typeof(decimal); tabArmor.Columns.Add("Avail"); tabArmor.Columns["Avail"].DataType = typeof(AvailabilityValue); tabArmor.Columns.Add("Special"); tabArmor.Columns.Add("Source"); tabArmor.Columns["Source"].DataType = typeof(SourceString); tabArmor.Columns.Add("Cost"); tabArmor.Columns["Cost"].DataType = typeof(NuyenString); // Populate the Armor list. foreach (XmlNode objXmlArmor in objXmlArmorList) { decimal decCostMultiplier = 1 + (nudMarkup.Value / 100.0m); if (_setBlackMarketMaps.Contains(objXmlArmor["category"]?.InnerText)) { decCostMultiplier *= 0.9m; } if (!chkHideOverAvailLimit.Checked || SelectionShared.CheckAvailRestriction(objXmlArmor, _objCharacter) && (chkFreeItem.Checked || !chkShowOnlyAffordItems.Checked || SelectionShared.CheckNuyenRestriction( objXmlArmor, _objCharacter.Nuyen, decCostMultiplier))) { using (Armor objArmor = new Armor(_objCharacter)) { List <Weapon> lstWeapons = new List <Weapon>(1); objArmor.Create(objXmlArmor, 0, lstWeapons, true, true, true); string strArmorGuid = objArmor.SourceIDString; string strArmorName = objArmor.CurrentDisplayName; int intArmor = objArmor.TotalArmor; decimal decCapacity = Convert.ToDecimal(objArmor.CalculatedCapacity(GlobalSettings.InvariantCultureInfo), GlobalSettings.InvariantCultureInfo); AvailabilityValue objAvail = objArmor.TotalAvailTuple(); using (new FetchSafelyFromPool <StringBuilder>(Utils.StringBuilderPool, out StringBuilder sbdAccessories)) { foreach (ArmorMod objMod in objArmor.ArmorMods) { sbdAccessories.AppendLine(objMod.CurrentDisplayName); } foreach (Gear objGear in objArmor.GearChildren) { sbdAccessories.AppendLine(objGear.CurrentDisplayName); } if (sbdAccessories.Length > 0) { sbdAccessories.Length -= Environment.NewLine.Length; } SourceString strSource = new SourceString( objArmor.Source, objArmor.DisplayPage(GlobalSettings.Language), GlobalSettings.Language, GlobalSettings.CultureInfo, _objCharacter); NuyenString strCost = new NuyenString(objArmor.DisplayCost(out decimal _, false)); tabArmor.Rows.Add(strArmorGuid, strArmorName, intArmor, decCapacity, objAvail, sbdAccessories.ToString(), strSource, strCost); } } } } DataSet set = new DataSet("armor"); set.Tables.Add(tabArmor); dgvArmor.AutoSizeRowsMode = DataGridViewAutoSizeRowsMode.AllCells; dgvArmor.DataSource = set; dgvArmor.DataMember = "armor"; break; default: using (new FetchSafelyFromPool <List <ListItem> >(Utils.ListItemListPool, out List <ListItem> lstArmors)) { int intOverLimit = 0; string strSpace = LanguageManager.GetString("String_Space"); foreach (XmlNode objXmlArmor in objXmlArmorList) { decimal decCostMultiplier = 1 + (nudMarkup.Value / 100.0m); if (_setBlackMarketMaps.Contains(objXmlArmor["category"]?.InnerText)) { decCostMultiplier *= 0.9m; } if ((!chkHideOverAvailLimit.Checked || (chkHideOverAvailLimit.Checked && SelectionShared.CheckAvailRestriction(objXmlArmor, _objCharacter))) && (chkFreeItem.Checked || !chkShowOnlyAffordItems.Checked || (chkShowOnlyAffordItems.Checked && SelectionShared.CheckNuyenRestriction( objXmlArmor, _objCharacter.Nuyen, decCostMultiplier)))) { string strDisplayName = objXmlArmor["translate"]?.InnerText ?? objXmlArmor["name"]?.InnerText; if (!GlobalSettings.SearchInCategoryOnly && txtSearch.TextLength != 0) { string strCategory = objXmlArmor["category"]?.InnerText; if (!string.IsNullOrEmpty(strCategory)) { ListItem objFoundItem = _lstCategory.Find(objFind => objFind.Value.ToString() == strCategory); if (!string.IsNullOrEmpty(objFoundItem.Name)) { strDisplayName += strSpace + '[' + objFoundItem.Name + ']'; } } } lstArmors.Add(new ListItem(objXmlArmor["id"]?.InnerText, strDisplayName)); } else { ++intOverLimit; } } lstArmors.Sort(CompareListItems.CompareNames); if (intOverLimit > 0) { // Add after sort so that it's always at the end lstArmors.Add(new ListItem(string.Empty, string.Format(GlobalSettings.CultureInfo, LanguageManager.GetString( "String_RestrictedItemsHidden"), intOverLimit))); } _blnLoading = true; string strOldSelected = lstArmor.SelectedValue?.ToString(); lstArmor.BeginUpdate(); lstArmor.PopulateWithListItems(lstArmors); _blnLoading = false; if (!string.IsNullOrEmpty(strOldSelected)) { lstArmor.SelectedValue = strOldSelected; } else { lstArmor.SelectedIndex = -1; } lstArmor.EndUpdate(); break; } } }
private void UpdateArmorInfo() { // Get the information for the selected piece of Armor. XmlNode objXmlArmor = _objXmlDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + lstArmor.SelectedValue + "\"]"); // Create the Armor so we can show its Total Avail (some Armor includes Chemical Seal which adds +6 which wouldn't be factored in properly otherwise). Armor objArmor = new Armor(_objCharacter); TreeNode objNode = new TreeNode(); objArmor.Create(objXmlArmor, objNode, null, 0, true); // Check for a Variable Cost. int intItemCost = 0; if (objXmlArmor["cost"].InnerText.StartsWith("Variable")) { int intMin = 0; int intMax = 0; string strCost = objXmlArmor["cost"].InnerText.Replace("Variable(", string.Empty).Replace(")", string.Empty); if (strCost.Contains("-")) { string[] strValues = strCost.Split('-'); intMin = Convert.ToInt32(strValues[0]); intMax = Convert.ToInt32(strValues[1]); } else { intMin = Convert.ToInt32(strCost.Replace("+", string.Empty)); } if (intMax == 0) { intMax = 1000000; lblCost.Text = String.Format("{0:###,###,##0¥+}", intMin); } else { lblCost.Text = String.Format("{0:###,###,##0}", intMin) + "-" + String.Format("{0:###,###,##0¥}", intMax); } intItemCost = intMin; } else if (objXmlArmor["cost"].InnerText.Contains("Rating")) { XPathNavigator nav = _objXmlDocument.CreateNavigator(); XPathExpression xprCost = nav.Compile(objXmlArmor["cost"].InnerText.Replace("Rating", nudRating.Value.ToString())); lblCost.Text = String.Format("{0:###,###,##0¥}", Convert.ToInt32((Convert.ToDouble(nav.Evaluate(xprCost), GlobalOptions.Instance.CultureInfo)))); intItemCost = Convert.ToInt32((Convert.ToDouble(nav.Evaluate(xprCost), GlobalOptions.Instance.CultureInfo))); } else { double dblCost = Convert.ToDouble(objXmlArmor["cost"].InnerText, GlobalOptions.Instance.CultureInfo); dblCost *= 1 + (Convert.ToDouble(nudMarkup.Value, GlobalOptions.Instance.CultureInfo) / 100.0); lblCost.Text = String.Format("{0:###,###,##0¥}", dblCost); intItemCost = Convert.ToInt32(dblCost); } lblCapacity.Text = objXmlArmor["armorcapacity"].InnerText; if (chkFreeItem.Checked) { lblCost.Text = String.Format("{0:###,###,##0¥}", 0); intItemCost = 0; } lblTest.Text = _objCharacter.AvailTest(intItemCost, lblAvail.Text); string strBook = _objCharacter.Options.LanguageBookShort(objXmlArmor["source"].InnerText); string strPage = objXmlArmor["page"].InnerText; if (objXmlArmor["altpage"] != null) { strPage = objXmlArmor["altpage"].InnerText; } lblSource.Text = strBook + " " + strPage; tipTooltip.SetToolTip(lblSource, _objCharacter.Options.LanguageBookLong(objXmlArmor["source"].InnerText) + " " + LanguageManager.Instance.GetString("String_Page") + " " + strPage); }
private void UpdateArmorInfo() { // Get the information for the selected piece of Armor. XmlNode objXmlArmor = _objXmlDocument.SelectSingleNode("/chummer/armors/armor[id = \"" + lstArmor.SelectedValue + "\"]"); if (objXmlArmor == null) { return; } // Create the Armor so we can show its Total Avail (some Armor includes Chemical Seal which adds +6 which wouldn't be factored in properly otherwise). Armor objArmor = new Armor(_objCharacter); TreeNode objNode = new TreeNode(); List <Weapon> lstWeapons = new List <Weapon>(); objArmor.Create(objXmlArmor, objNode, null, null, 0, lstWeapons, true, true, true); // Check for a Variable Cost. XmlElement xmlCostElement = objXmlArmor["cost"]; if (xmlCostElement != null) { decimal decItemCost = 0.0m; if (chkFreeItem.Checked) { lblCost.Text = 0.ToString(_objCharacter.Options.NuyenFormat, GlobalOptions.CultureInfo) + '¥'; decItemCost = 0; } else if (xmlCostElement.InnerText.StartsWith("Variable")) { decimal decMin; decimal decMax = decimal.MaxValue; string strCost = xmlCostElement.InnerText.TrimStart("Variable", true).Trim("()".ToCharArray()); if (strCost.Contains('-')) { string[] strValues = strCost.Split('-'); decMin = Convert.ToDecimal(strValues[0], GlobalOptions.InvariantCultureInfo); decMax = Convert.ToDecimal(strValues[1], GlobalOptions.InvariantCultureInfo); } else { decMin = Convert.ToDecimal(strCost.FastEscape('+'), GlobalOptions.InvariantCultureInfo); } if (decMax == decimal.MaxValue) { lblCost.Text = decMin.ToString(_objCharacter.Options.NuyenFormat, GlobalOptions.CultureInfo) + "¥+"; } else { lblCost.Text = decMin.ToString(_objCharacter.Options.NuyenFormat, GlobalOptions.CultureInfo) + " - " + decMax.ToString(_objCharacter.Options.NuyenFormat, GlobalOptions.CultureInfo) + '¥'; } decItemCost = decMin; } else if (xmlCostElement.InnerText.Contains("Rating")) { decItemCost = Convert.ToDecimal(CommonFunctions.EvaluateInvariantXPath(xmlCostElement.InnerText.Replace("Rating", nudRating.Value.ToString(GlobalOptions.InvariantCultureInfo))), GlobalOptions.InvariantCultureInfo); decItemCost *= 1 + (nudMarkup.Value / 100.0m); if (chkBlackMarketDiscount.Checked) { decItemCost *= 0.9m; } lblCost.Text = decItemCost.ToString(_objCharacter.Options.NuyenFormat, GlobalOptions.CultureInfo) + '¥'; } else { decItemCost = Convert.ToDecimal(xmlCostElement.InnerText, GlobalOptions.InvariantCultureInfo); decItemCost *= 1 + (nudMarkup.Value / 100.0m); if (chkBlackMarketDiscount.Checked) { decItemCost *= 0.9m; } lblCost.Text = decItemCost.ToString(_objCharacter.Options.NuyenFormat, GlobalOptions.CultureInfo) + '¥'; } lblCapacity.Text = objXmlArmor["armorcapacity"]?.InnerText; lblTest.Text = _objCharacter.AvailTest(decItemCost, lblAvail.Text); string strBook = _objCharacter.Options.LanguageBookShort(objXmlArmor["source"]?.InnerText, GlobalOptions.Language); string strPage = objXmlArmor["page"]?.InnerText; if (objXmlArmor["altpage"] != null) { strPage = objXmlArmor["altpage"].InnerText; } lblSource.Text = strBook + " " + strPage; tipTooltip.SetToolTip(lblSource, _objCharacter.Options.LanguageBookLong(objXmlArmor["source"]?.InnerText, GlobalOptions.Language) + " " + LanguageManager.GetString("String_Page", GlobalOptions.Language) + " " + strPage); } }
private void cmdAddArmor_Click(object sender, EventArgs e) { frmSelectArmor frmPickArmor = new frmSelectArmor(_objCharacter); frmPickArmor.ShowDialog(this); // Make sure the dialogue window was not canceled. if (frmPickArmor.DialogResult == DialogResult.Cancel) return; // Open the Armor XML file and locate the selected piece. XmlDocument objXmlDocument = XmlManager.Instance.Load("armor.xml"); XmlNode objXmlArmor = objXmlDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + frmPickArmor.SelectedArmor + "\"]"); TreeNode objNode = new TreeNode(); Armor objArmor = new Armor(_objCharacter); objArmor.Create(objXmlArmor, objNode, cmsArmorMod, frmPickArmor.Rating); if (objArmor.InternalId == Guid.Empty.ToString()) return; _objCharacter.Armor.Add(objArmor); objNode.ContextMenuStrip = cmsArmor; treArmor.Nodes[0].Nodes.Add(objNode); treArmor.Nodes[0].Expand(); treArmor.SelectedNode = objNode; UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); if (frmPickArmor.AddAgain) cmdAddArmor_Click(sender, e); }
/// <summary> /// Builds the list of Armors to render in the active tab. /// </summary> /// <param name="objXmlArmorList">XmlNodeList of Armors to render.</param> private void BuildArmorList(XmlNodeList objXmlArmorList) { switch (tabControl.SelectedIndex) { case 1: DataTable tabArmor = new DataTable("armor"); tabArmor.Columns.Add("ArmorGuid"); tabArmor.Columns.Add("ArmorName"); tabArmor.Columns.Add("Armor"); tabArmor.Columns["Armor"].DataType = typeof(Int32); tabArmor.Columns.Add("Capacity"); tabArmor.Columns["Capacity"].DataType = typeof(Int32); tabArmor.Columns.Add("Avail"); tabArmor.Columns.Add("Special"); tabArmor.Columns.Add("Source"); tabArmor.Columns.Add("Cost"); tabArmor.Columns["Cost"].DataType = typeof(Int32); // Populate the Armor list. foreach (XmlNode objXmlArmor in objXmlArmorList) { TreeNode objNode = new TreeNode(); Armor objArmor = new Armor(_objCharacter); List <Weapon> lstWeapons = new List <Weapon>(); objArmor.Create(objXmlArmor, objNode, null, 0, lstWeapons, true, true, true); string strArmorGuid = objArmor.SourceID.ToString(); string strArmorName = objArmor.Name; int intArmor = objArmor.TotalArmor; int intCapacity = Convert.ToInt32(objArmor.CalculatedCapacity); string strAvail = objArmor.Avail; string strAccessories = string.Empty; foreach (ArmorMod objMod in objArmor.ArmorMods) { if (strAccessories.Length > 0) { strAccessories += "\n"; } strAccessories += objMod.Name; } foreach (Gear objGear in objArmor.Gear) { if (strAccessories.Length > 0) { strAccessories += "\n"; } strAccessories += objGear.Name; } string strSource = objArmor.Source + " " + objArmor.Page; int intCost = objArmor.Cost; tabArmor.Rows.Add(strArmorGuid, strArmorName, intArmor, intCapacity, strAvail, strAccessories, strSource, intCost); } DataSet set = new DataSet("armor"); set.Tables.Add(tabArmor); dgvArmor.AutoSizeRowsMode = DataGridViewAutoSizeRowsMode.AllCells; dgvArmor.DataSource = set; dgvArmor.DataMember = "armor"; break; default: List <ListItem> lstArmors = new List <ListItem>(); foreach (XmlNode objXmlArmor in objXmlArmorList) { ListItem objItem = new ListItem(); objItem.Value = objXmlArmor["id"]?.InnerText; objItem.Name = objXmlArmor["translate"]?.InnerText ?? objXmlArmor["name"]?.InnerText; if (objXmlArmor["category"] != null) { ListItem objFoundItem = _lstCategory.Find(objFind => objFind.Value == objXmlArmor["category"].InnerText); if (objFoundItem != null) { objItem.Name += " [" + objFoundItem.Name + "]"; } lstArmors.Add(objItem); } } SortListItem objSort = new SortListItem(); lstArmors.Sort(objSort.Compare); lstArmor.BeginUpdate(); lstArmor.DataSource = null; lstArmor.ValueMember = "Value"; lstArmor.DisplayMember = "Name"; lstArmor.DataSource = lstArmors; lstArmor.EndUpdate(); break; } }
/// <summary> /// Builds the list of Armors to render in the active tab. /// </summary> /// <param name="objXmlArmorList">XmlNodeList of Armors to render.</param> private void BuildArmorList(XmlNodeList objXmlArmorList) { switch (tabControl.SelectedIndex) { case 1: DataTable tabArmor = new DataTable("armor"); tabArmor.Columns.Add("ArmorGuid"); tabArmor.Columns.Add("ArmorName"); tabArmor.Columns.Add("Armor"); tabArmor.Columns["Armor"].DataType = typeof(int); tabArmor.Columns.Add("Capacity"); tabArmor.Columns["Capacity"].DataType = typeof(decimal); tabArmor.Columns.Add("Avail"); tabArmor.Columns["Avail"].DataType = typeof(AvailabilityValue); tabArmor.Columns.Add("Special"); tabArmor.Columns.Add("Source"); tabArmor.Columns["Source"].DataType = typeof(SourceString); tabArmor.Columns.Add("Cost"); tabArmor.Columns["Cost"].DataType = typeof(NuyenString); // Populate the Armor list. foreach (XmlNode objXmlArmor in objXmlArmorList) { decimal decCostMultiplier = 1 + (nudMarkup.Value / 100.0m); if (_setBlackMarketMaps.Contains(objXmlArmor["category"]?.InnerText)) { decCostMultiplier *= 0.9m; } if (!chkHideOverAvailLimit.Checked || SelectionShared.CheckAvailRestriction(objXmlArmor, _objCharacter) && (chkFreeItem.Checked || !chkShowOnlyAffordItems.Checked || SelectionShared.CheckNuyenRestriction(objXmlArmor, _objCharacter.Nuyen, decCostMultiplier))) { Armor objArmor = new Armor(_objCharacter); List <Weapon> lstWeapons = new List <Weapon>(); objArmor.Create(objXmlArmor, 0, lstWeapons, true, true, true); string strArmorGuid = objArmor.SourceIDString; string strArmorName = objArmor.DisplayName(GlobalOptions.Language); int intArmor = objArmor.TotalArmor; decimal decCapacity = Convert.ToDecimal(objArmor.CalculatedCapacity, GlobalOptions.CultureInfo); AvailabilityValue objAvail = objArmor.TotalAvailTuple(); StringBuilder strAccessories = new StringBuilder(); foreach (ArmorMod objMod in objArmor.ArmorMods) { strAccessories.AppendLine(objMod.DisplayName(GlobalOptions.Language)); } foreach (Gear objGear in objArmor.Gear) { strAccessories.AppendLine(objGear.DisplayName(GlobalOptions.CultureInfo, GlobalOptions.Language)); } if (strAccessories.Length > 0) { strAccessories.Length -= Environment.NewLine.Length; } SourceString strSource = new SourceString(objArmor.Source, objArmor.DisplayPage(GlobalOptions.Language), GlobalOptions.Language); NuyenString strCost = new NuyenString(objArmor.DisplayCost(out decimal _, false)); tabArmor.Rows.Add(strArmorGuid, strArmorName, intArmor, decCapacity, objAvail, strAccessories.ToString(), strSource, strCost); } } DataSet set = new DataSet("armor"); set.Tables.Add(tabArmor); dgvArmor.AutoSizeRowsMode = DataGridViewAutoSizeRowsMode.AllCells; dgvArmor.DataSource = set; dgvArmor.DataMember = "armor"; break; default: List <ListItem> lstArmors = new List <ListItem>(); foreach (XmlNode objXmlArmor in objXmlArmorList) { decimal decCostMultiplier = 1 + (nudMarkup.Value / 100.0m); if (_setBlackMarketMaps.Contains(objXmlArmor["category"]?.InnerText)) { decCostMultiplier *= 0.9m; } if (!chkHideOverAvailLimit.Checked || SelectionShared.CheckAvailRestriction(objXmlArmor, _objCharacter) && (chkFreeItem.Checked || !chkShowOnlyAffordItems.Checked || SelectionShared.CheckNuyenRestriction(objXmlArmor, _objCharacter.Nuyen, decCostMultiplier))) { string strDisplayName = objXmlArmor["translate"]?.InnerText ?? objXmlArmor["name"]?.InnerText; if (!_objCharacter.Options.SearchInCategoryOnly && txtSearch.TextLength != 0) { string strCategory = objXmlArmor["category"]?.InnerText; if (!string.IsNullOrEmpty(strCategory)) { ListItem objFoundItem = _lstCategory.Find(objFind => objFind.Value.ToString() == strCategory); if (!string.IsNullOrEmpty(objFoundItem.Name)) { strDisplayName += " [" + objFoundItem.Name + "]"; } } } lstArmors.Add(new ListItem(objXmlArmor["id"]?.InnerText, strDisplayName)); } } lstArmors.Sort(CompareListItems.CompareNames); _blnLoading = true; string strOldSelected = lstArmor.SelectedValue?.ToString(); lstArmor.BeginUpdate(); lstArmor.ValueMember = "Value"; lstArmor.DisplayMember = "Name"; lstArmor.DataSource = lstArmors; _blnLoading = false; if (!string.IsNullOrEmpty(strOldSelected)) { lstArmor.SelectedValue = strOldSelected; } else { lstArmor.SelectedIndex = -1; } lstArmor.EndUpdate(); break; } }
private void lstArmor_SelectedIndexChanged(object sender, EventArgs e) { if (lstArmor.Text == "") return; // Get the information for the selected piece of Armor. XmlNode objXmlArmor = _objXmlDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + lstArmor.SelectedValue + "\"]"); // Create the Armor so we can show its Total Avail (some Armor includes Chemical Seal which adds +6 which wouldn't be factored in properly otherwise). Armor objArmor = new Armor(_objCharacter); TreeNode objNode = new TreeNode(); objArmor.Create(objXmlArmor, objNode, null, 0, true); lblArmor.Text = objXmlArmor["name"].InnerText; lblArmorValue.Text = objXmlArmor["armor"].InnerText; lblAvail.Text = objArmor.TotalAvail; if (objXmlArmor["rating"] != null) { lblRatingLabel.Visible = true; nudRating.Visible = true; nudRating.Enabled = true; nudRating.Maximum = Convert.ToInt32(objXmlArmor["rating"].InnerText); nudRating.Minimum = 1; nudRating.Value = 1; } else { lblRatingLabel.Visible = false; nudRating.Visible = false; nudRating.Enabled = false; nudRating.Minimum = 0; nudRating.Value = 0; } UpdateArmorInfo(); }