private void addNewArmorBt_Click(object sender, EventArgs e) { double ar = Armor.CalculateAR((ArmorTypes)armorMaterialCb.SelectedIndex, (ArmorMaterials)armorQualityCb.SelectedIndex, (ArmorQualities)armorTypeCb.SelectedIndex); _activeCharacter.AddArmorPiece(new Armor(armorNameTb.Text, ar, 0, 0, (ArmorLocations)armorLocationCb.SelectedIndex, null)); updateView(); onArmorChanged(this, new System.EventArgs()); }