IEnumerator PlayCoroutineWrapper() { _playback.waitForCondition = true; _isPlayCoroutineActive = true; var c = _playback.PlayCoroutine(_anim); _anim.SetBool("bool", true); yield return(c); _isPlayCoroutineActive = false; }
IEnumerator DetectEventComplete() { yield return(_completeEvent.PlayCoroutine(anim)); Debug.Log(_completeMessage); }