Exemple #1
0
        public static JSON.BuildingLevels CurrentBuildingToJson(Scaffold.CurrentBuilding currentBuildings)
        {
            if (currentBuildings == null)
            {
                return(null);
            }

            var result = new JSON.BuildingLevels();

            AddIfNotNull(result, "snob", currentBuildings.Snob);
            AddIfNotNull(result, "barracks", currentBuildings.Barracks);
            AddIfNotNull(result, "church", currentBuildings.Church);
            AddIfNotNull(result, "stone", currentBuildings.Stone);
            AddIfNotNull(result, "farm", currentBuildings.Farm);
            AddIfNotNull(result, "main", currentBuildings.Main);
            AddIfNotNull(result, "hide", currentBuildings.Hide);
            AddIfNotNull(result, "iron", currentBuildings.Iron);
            AddIfNotNull(result, "market", currentBuildings.Market);
            AddIfNotNull(result, "place", currentBuildings.Place);
            AddIfNotNull(result, "smith", currentBuildings.Smith);
            AddIfNotNull(result, "stable", currentBuildings.Stable);
            AddIfNotNull(result, "status", currentBuildings.Statue);
            AddIfNotNull(result, "wood", currentBuildings.Wood);
            AddIfNotNull(result, "wall", currentBuildings.Wall);
            AddIfNotNull(result, "storage", currentBuildings.Storage);
            AddIfNotNull(result, "watchtower", currentBuildings.Watchtower);
            AddIfNotNull(result, "garage", currentBuildings.Garage);

            return(result);
        }
Exemple #2
0
        public RecruitmentCalculator(float worldSpeed, JSON.BuildingLevels buildingLevels = null)
        {
            this.worldSpeed     = worldSpeed;
            this.buildingLevels = buildingLevels ?? new JSON.BuildingLevels();

            if (!this.buildingLevels.ContainsKey(Native.BuildingType.Barracks))
            {
                this.buildingLevels[Native.BuildingType.Barracks] = DefaultBarracksLevel;
            }

            if (!this.buildingLevels.ContainsKey(Native.BuildingType.Stable))
            {
                this.buildingLevels[Native.BuildingType.Stable] = DefaultStableLevel;
            }

            if (!this.buildingLevels.ContainsKey(Native.BuildingType.Garage))
            {
                this.buildingLevels[Native.BuildingType.Garage] = DefaultWorkshopLevel;
            }

            if (!this.buildingLevels.ContainsKey(Native.BuildingType.Snob))
            {
                if (this.buildingLevels.ContainsKey(Native.BuildingType.Smith) && this.buildingLevels[Native.BuildingType.Smith] == Native.BuildingStats.MaxLevels[Native.BuildingType.Smith])
                {
                    this.buildingLevels[Native.BuildingType.Snob] = DefaultAcademyLevel;
                }
                else
                {
                    this.buildingLevels[Native.BuildingType.Snob] = 0;
                }
            }
        }
 public BuildingLevels(BuildingLevels source)
 {
     foreach (var kvp in source)
     {
         this.Add(kvp.Key, kvp.Value);
     }
 }
Exemple #4
0
 public RecruitmentCalculator(float worldSpeed, short barracksLevel, short stablesLevel, short workshopLevel, short academyLevel)
 {
     this.worldSpeed     = worldSpeed;
     this.buildingLevels = new JSON.BuildingLevels();
     this.buildingLevels[Native.BuildingType.Barracks] = barracksLevel;
     this.buildingLevels[Native.BuildingType.Stable]   = stablesLevel;
     this.buildingLevels[Native.BuildingType.Garage]   = workshopLevel;
     this.buildingLevels[Native.BuildingType.Snob]     = academyLevel;
 }
Exemple #5
0
        public static Scaffold.ReportBuilding JsonToReportBuilding(JSON.BuildingLevels buildingLevels, short worldId, Scaffold.ReportBuilding existingBuildings = null, Scaffold.VaultContext context = null)
        {
            if (buildingLevels == null || buildingLevels.Count == 0)
            {
                if (existingBuildings != null && context != null)
                {
                    context.Remove(existingBuildings);
                }

                return(null);
            }

            Scaffold.ReportBuilding result;
            if (existingBuildings != null)
            {
                result = existingBuildings;
            }
            else
            {
                result         = new Scaffold.ReportBuilding();
                result.WorldId = worldId;
                context.Add(result);
            }

            result.Barracks   = GetOrNull(buildingLevels, "barracks");
            result.Church     = GetOrNull(buildingLevels, "church");
            result.Farm       = GetOrNull(buildingLevels, "farm");
            result.Garage     = GetOrNull(buildingLevels, "garage");
            result.Hide       = GetOrNull(buildingLevels, "hide");
            result.Iron       = GetOrNull(buildingLevels, "iron");
            result.Main       = GetOrNull(buildingLevels, "main");
            result.Market     = GetOrNull(buildingLevels, "market");
            result.Place      = GetOrNull(buildingLevels, "place");
            result.Smith      = GetOrNull(buildingLevels, "smith");
            result.Snob       = GetOrNull(buildingLevels, "snob");
            result.Stable     = GetOrNull(buildingLevels, "stable");
            result.Statue     = GetOrNull(buildingLevels, "statue");
            result.Stone      = GetOrNull(buildingLevels, "stone");
            result.Storage    = GetOrNull(buildingLevels, "storage");
            result.Wall       = GetOrNull(buildingLevels, "wall");
            result.Watchtower = GetOrNull(buildingLevels, "watchtower");
            result.Wood       = GetOrNull(buildingLevels, "wood");

            // ?
            //result.FirstChurch = GetOrNull(buildingLevels, "First church");

            return(result);
        }
Exemple #6
0
 public static Scaffold.ReportBuilding ToModel(this JSON.BuildingLevels jsonBuildings, short worldId, Scaffold.ReportBuilding existingBuildings = null, Scaffold.VaultContext context = null)
 => JsonToReportBuilding(jsonBuildings, worldId, existingBuildings, context);