IEnumerator PlayCoroutineWrapper()
        {
            _playback.waitForCondition = true;
            _isPlayCoroutineActive     = true;

            var c = _playback.PlayCoroutine(_anim);

            _anim.SetBool("bool", true);

            yield return(c);

            _isPlayCoroutineActive = false;
        }
        IEnumerator DetectEventComplete()
        {
            yield return(_completeEvent.PlayCoroutine(anim));

            Debug.Log(_completeMessage);
        }