private Block CreateBlockFromXmlNode(XElement node) { Block newBlock = null; switch (node.Name.ToString()) { case SmashBlock.Data_Node_Name: newBlock = CreateSmashBlock(node); break; case SpringBlock.Data_Node_Name: newBlock = CreateSpringBlock(node); break; case SpikeBlock.Data_Node_Name: newBlock = CreateSpikeBlock(node); break; case ObstructionBlock.Data_Node_Name: newBlock = CreateObstructionBlock(node); break; case IceBlock.Data_Node_Name: newBlock = CreateIceBlock(node); break; case BombBlock.Data_Node_Name: newBlock = CreateBombBlock(node); break; case Block.Data_Node_Name: newBlock = CreateBlock(node); break; } if (newBlock != null) { if (newBlock is IAnimated) { _animationController.AddAnimatedObject((IAnimated)newBlock); } } return(newBlock); }
protected override void RegisterGameObject(IGameObject toRegister) { if (toRegister is IMobile) { _motionController.AddMobileObject((IMobile)toRegister); } if (toRegister is IAnimated) { _animationController.AddAnimatedObject((IAnimated)toRegister); } if (toRegister is ICameraLinked) { _cameraController.AddCameraLinkedObject((ICameraLinked)toRegister); } if (toRegister is ICollidable) { _playerCollisionController.AddCollidableObject((ICollidable)toRegister); } if (toRegister is IPausable) { _pauseController.AddPausableObject((IPausable)toRegister); } base.RegisterGameObject(toRegister); }
protected override void RegisterGameObject(IGameObject toRegister) { if (toRegister is IMobile) { _motionController.AddMobileObject((IMobile)toRegister); } if (toRegister is IAnimated) { _animationController.AddAnimatedObject((IAnimated)toRegister); } if (toRegister is ICameraLinked) { _cameraController.AddCameraLinkedObject((ICameraLinked)toRegister); } if (toRegister is ICollidable) { _playerCollisionController.AddCollidableObject((ICollidable)toRegister); } if (toRegister is IPausable) { _pauseController.AddPausableObject((IPausable)toRegister); } if (toRegister is SmashBlock) { ((SmashBlock)toRegister).SmashCallback = HandleSmashBlockSmash; } if (toRegister is ICanHaveGlowEffect) { _objectWithGlowEffect.Add((ICanHaveGlowEffect)toRegister); } base.RegisterGameObject(toRegister); }
private Block CreateBlockFromXmlNode(XElement node) { Block newBlock = null; switch (node.Name.ToString()) { case SmashBlock.Data_Node_Name: newBlock = CreateSmashBlock(node); break; case SpringBlock.Data_Node_Name: newBlock = CreateSpringBlock(node); break; case SpikeBlock.Data_Node_Name: newBlock = CreateSpikeBlock(node); break; case ObstructionBlock.Data_Node_Name: newBlock = CreateObstructionBlock(node); break; case IceBlock.Data_Node_Name: newBlock = CreateIceBlock(node); break; case Block.Data_Node_Name: newBlock = CreateBlock(node); break; } if (newBlock != null) { newBlock.ID = string.Concat(Serialized_Data_Identifier, _nextBlockID++); if (newBlock is IAnimated) { _animationController.AddAnimatedObject((IAnimated)newBlock); } } return(newBlock); }
protected override void RegisterGameObject(IGameObject toRegister) { if (toRegister is IAnimated) { _animationController.AddAnimatedObject((IAnimated)toRegister); } base.RegisterGameObject(toRegister); }
protected override void RegisterGameObject(IGameObject toRegister) { if (toRegister is IAnimated) { _animationController.AddAnimatedObject((IAnimated)toRegister); } if (toRegister is ContentBase) { ((ContentBase)toRegister).FadeFraction = 0.0f; } base.RegisterGameObject(toRegister); }