private void ReadAnimation() { var animationType = (AnimationType)_reader.ReadInt32(); var animation = new Animation(_model, animationType); _model.Animations.Add(animation); if (_modelFormat >= ModelFormat.Emf3) { var ignoredModelPartsCount = _reader.ReadInt32(); for (var i = 0; i < ignoredModelPartsCount; i++) { var ignoredModelPartId = _reader.ReadInt32(); var modelPart = _model.ModelParts.Single(x => x.Id == ignoredModelPartId); animation.Ignore(modelPart); } } var keyframeCount = _reader.ReadInt32(); for (var i = 0; i < keyframeCount; i++) { ReadAnimationKeyframe(animation); } }