/// <summary> /// Sets the screen up (UI components, multimedia content, etc.) /// </summary> public override void Initialize() { base.Initialize(); SetBackground(ResourceManager.CreateImage("bg_mobile"), Adjustment.CENTER); lbl = new Label(ResourceManager.CreateImage("cell_car")); AddComponent(lbl, Preferences.Width / 2, Preferences.Height / 2); anim = Animation.CreateAnimation(20); anim.AnimationType = AnimationType.Relative; anim.AddKey(new KeyFrame(0, 0.1f)); anim.AddKey(new KeyFrame(5, 0.5f)); anim.AddKey(new KeyFrame(10, 0.9f)); anim.AddKey(new KeyFrame(15, 0.5f)); anim.AddKey(new KeyFrame(anim.NumFrames - 1, 0.1f)); anim.IsLooped = true; AddAnimation(anim); // anim.Play(lbl); anim.KeyEvent += new Animation.AnimationHandler(anim_KeyEvent); playStop = new Button("Play/Stop"); AddComponent(playStop, 100, 200); playStop.Released += new Component.ComponentEventHandler(playStop_Released); keyEventLabel = new Label("Event Raised!!"); AddComponent(keyEventLabel, Preferences.Width / 2, 620); keyEventLabel.Visible = false; }
/// <summary> /// Sets the screen up (UI components, multimedia content, etc.) /// </summary> public override void Initialize() { base.Initialize(); random = new Random(); SetBackground(ResourceManager.CreateImage(imagePath + "bg"), Adjustment.CENTER); //Rope rope = new Label(ResourceManager.CreateImage(imagePath + "rope")); rope.Released += new Component.ComponentEventHandler(rope_Released); rope.Draggable = false; rope.BringToFront = false; AddComponent(rope, 422, 384); //Doll doll = new Label(ResourceManager.CreateImage(imagePath + "doll")); doll.BringToFront = false; doll.Draggable = false; doll.Touchable = false; AddComponent(doll, 446, 223); //Ball AnimatedImage img = ResourceManager.CreateAnimatedImage(imagePath + "animated_ball"); anim_ball = new StripAnimation(1505, 687, 215, 229, 19); anim_ball.FramesPerSecond = 40; anim_ball.IsLooped = false; img.AddAnimation("ball", anim_ball); ball = new Label(img); ball.BringToFront = false; ball.Released += new Component.ComponentEventHandler(ball_Released); AddComponent(ball, 252, 148); //Inked Balls orangeBall = new Label(ResourceManager.CreateImage(imagePath + "yellow_ball")); orangeBall.Released += new Component.ComponentEventHandler(Ball_Released); orangeBall.Draggable = false; AddComponent(orangeBall, -23, 125); blueBall = new Label(ResourceManager.CreateImage(imagePath + "blue_ball")); blueBall.Released += new Component.ComponentEventHandler(Ball_Released); blueBall.Draggable = false; AddComponent(blueBall, 77, 57); purpleBall = new Label(ResourceManager.CreateImage(imagePath + "purpel_ball")); purpleBall.Released += new Component.ComponentEventHandler(Ball_Released); purpleBall.Draggable = false; AddComponent(purpleBall, 0, 4); redBall = new Label(ResourceManager.CreateImage(imagePath + "red_ball")); redBall.Released += new Component.ComponentEventHandler(Ball_Released); redBall.Draggable = false; AddComponent(redBall, 8, 205); greenBall = new Label(ResourceManager.CreateImage(imagePath + "green_ball")); greenBall.Released += new Component.ComponentEventHandler(Ball_Released); greenBall.Draggable = false; AddComponent(greenBall, 50, 100); //Bird AnimatedImage pipin = ResourceManager.CreateAnimatedImage(imagePath + "animated_bird"); anim_pipin = new StripAnimation(288, 106, 48, 106, 6); anim_pipin.IsLooped = false; anim_pipin.FramesPerSecond = 4; pipin.AddAnimation("bird", anim_pipin); lpipin = new Label(pipin); lpipin.Draggable = false; lpipin.Released += new Component.ComponentEventHandler(lpipin_Released); AddComponent(lpipin, 490, 42); //Train itrain_off = ResourceManager.CreateImage(imagePath + "train_off"); itrain_on = ResourceManager.CreateImage(imagePath + "train_on"); train = new Label(itrain_off); train.Released += new Component.ComponentEventHandler(train_Released); train.Draggable = false; AddComponent(train, 125, 314); //Animations //- > Ball aball = Animation.CreateAnimation(12); aball.AnimationType = AnimationType.Relative; int quakeoffset = 10; aball.AddKey(new KeyFrame(0, Vector2.Zero)); aball.AddKey(new KeyFrame(3, new Vector2(-quakeoffset, 0))); aball.AddKey(new KeyFrame(6, new Vector2(quakeoffset, 0))); aball.AddKey(new KeyFrame(9, new Vector2(-quakeoffset, 0))); aball.AddKey(new KeyFrame(aball.NumFrames - 1, Vector2.Zero)); AddAnimation(aball); //-> Train atrain = Animation.CreateAnimation(250); atrain.AnimationType = AnimationType.Relative; atrain.AddKey(new KeyFrame(0, Vector2.Zero, 0, 1, 1)); atrain.AddKey(new KeyFrame(49, new Vector2( 320, 170), 0, 1.5f, 1)); atrain.AddKey(new KeyFrame(50, new Vector2(-562, -213), 0, 0.8f, 1)); atrain.AddKey(new KeyFrame(150, new Vector2(-562, -213), 0, 0.8f, 1)); atrain.AddKey(new KeyFrame(atrain.NumFrames - 1, Vector2.Zero, 0, 1, 1)); atrain.EndEvent += new Animation.AnimationHandler(atrain_EndEvent); AddAnimation(atrain); //-> Rope arope = Animation.CreateAnimation(75); arope.AnimationType = AnimationType.Relative; arope.AddKey(new KeyFrame(0, Vector2.Zero)); arope.AddKey(new KeyFrame(10, new Vector2(-40, 0), true)); arope.AddKey(new KeyFrame(arope.NumFrames - 1, Vector2.Zero)); arope.KeyEvent += new Animation.AnimationHandler(arope_KeyEvent); AddAnimation(arope); //Initialize sound library AudioLibrary.Instance.Initialize(); }
/// <summary> /// Sets the screen up (UI components, multimedia content, etc.) /// </summary> public override void Initialize() { base.Initialize(); // Background SetBackground(ResourceManager.CreateImage("Images/background_ios"), Screen.Adjustment.CENTER); // Sprite sheet image SpriteSheet iSpriteSheet = ResourceManager.CreateSpriteSheet("Images/PigeonsAttackSpriteSheet"); // Pigeons Sprite[] lPigeons = new Sprite[5]; Image iPigeonLookingAtLeft = iSpriteSheet["pigeon_1"]; Image iPigeonLookingAtRight = iSpriteSheet["pigeon_2"]; random = new Random(); lPigeons[0] = new Sprite("pigeon", iPigeonLookingAtLeft); lPigeons[1] = new Sprite("pigeon", iPigeonLookingAtLeft); lPigeons[2] = new Sprite("pigeon", iPigeonLookingAtRight); lPigeons[3] = new Sprite("pigeon", iPigeonLookingAtLeft); lPigeons[4] = new Sprite("pigeon", iPigeonLookingAtRight); AddComponent(lPigeons[0], 79, 12); AddComponent(lPigeons[1], 207, 15); AddComponent(lPigeons[2], 345, 16); AddComponent(lPigeons[3], 495, 16); AddComponent(lPigeons[4], 634, 7); // Car cCar = new Sprite("cCar", Image.CreateImage(Color.Transparent, 238, 164)); // Car itself lCar = new Sprite("car", iSpriteSheet["car"]); cCar.AddChild(lCar); // Tires Image iTire = iSpriteSheet["steel"]; lLeftTire = new Sprite("lLeftTire", iTire) { Position = new Vector2(70, 138), Pivot = Vector2.One / 2}; cCar.AddChild(lLeftTire); lRightTire = new Sprite("lRightTire", iTire) { Position = new Vector2(162, 138), Pivot = Vector2.One / 2 }; cCar.AddChild(lRightTire); AddComponent(cCar, 11, 480 - 164 - 24); if (AccelerometerSensor.Instance.IsConnected) { accelerometerDetected = true; AccelerometerSensor.Instance.Start(); } #region Shits Image iShit = iSpriteSheet["shit"]; lShit = new Sprite("shit", iShit) { Pivot = Vector2.One / 2}; // The shit will be hidden since the very begining, so doesn't matter where to place it AddComponent(lShit, -100, -100); lShit.Visible = false; shitPositions = new Vector2[5]; shitPositions[0] = new Vector2(135, 63); shitPositions[1] = new Vector2(267, 70); shitPositions[2] = new Vector2(367, 70); shitPositions[3] = new Vector2(553, 70); shitPositions[4] = new Vector2(657, 63); elapsedTimeBetweenShits = TimeSpan.Zero; // 60 will cause the animation to take 1 s to complete aShitFalling = Animation.CreateAnimation(75); aShitFalling.AnimationType = AnimationType.Relative; aShitFalling.AddKey(new KeyFrame(0, Vector2.Zero)); aShitFalling.AddKey(new KeyFrame(aShitFalling.NumFrames - 1, new Vector2(0, 400))); // Once the shit touches the road it must dissapear aShitFalling.EndEvent += delegate { lShit.Visible = false; }; AddAnimation(aShitFalling); #endregion Shits // Semaphore lights lRed = new Sprite("red", iSpriteSheet["red"]); AddComponent(lRed, 716, 187); lAmber = new Sprite("amber", iSpriteSheet["amber"]); AddComponent(lAmber, 715, 215); lGreen = new Sprite("green", iSpriteSheet["green"]); AddComponent(lGreen, 717, 241); lAmber.Visible = lGreen.Visible = false; // This var will hold the playing time elapsedGameTime = TimeSpan.Zero; #if DEBUG lLog = new Label("N/A", Color.Black, Color.White); AddComponent(lLog, Preferences.ViewportManager.TopLeftAnchor); #endif impacts = 0; minClamp = 11; // The car won't overpass the semaphore until it turns green maxClamp = 545; Font fImpacts = ResourceManager.CreateFont("Fonts/spritefont_0_9"); lImpacts = new Label("0", Color.White, Color.Transparent) { Font = fImpacts}; AddComponent(lImpacts, 107, 155); lImpacts.Visible = false; lImpactsBrand = new Sprite("impacts", iSpriteSheet["impacts"]); AddComponent(lImpactsBrand, 197, 160); lImpactsBrand.Visible = false; }