Exemple #1
0
        public MC(ContentManager content, GraphicsDevice device)
            : base(content.Load <Texture2D>("Images/Megaman/Idle/MegamanIdle00"), new Vector2(100, 10), Vector2.Zero, true, 0.0f, 1.5f, SpriteEffects.None, content.Load <SoundEffect>("Sounds/Shoot"))
        {
            //Sets each animation to their own key.
            Animation a = new Animation();

            for (int i = 0; i < 6; i++)
            {
                a.AddCell(content.Load <Texture2D>(StringUtilities.NextImageName("Images/Megaman/Idle/MegamanIdle00", i)));
            }
            AddAnimation("Idle", a);

            a = new Animation();
            for (int i = 0; i < 10; i++)
            {
                a.AddCell(content.Load <Texture2D>(StringUtilities.NextImageName("Images/Megaman/Run/MegamanRun00", i)));
            }
            AddAnimation("Run", a);

            a = new Animation();
            for (int i = 0; i < 10; i++)
            {
                a.AddCell(content.Load <Texture2D>(StringUtilities.NextImageName("Images/Megaman/Jump/MegamanJump00", i)));
            }
            AddAnimation("Jump", a);

            a = new Animation();
            for (int i = 0; i < 4; i++)
            {
                a.AddCell(content.Load <Texture2D>(StringUtilities.NextImageName("Images/Megaman/Shoot/MegamanShoot00", i)));
            }
            AddAnimation("Shoot", a);

            CurrentAnimation = "Idle";
            animationDictionary["Idle"].LoopAll(1.5f);
        }