public void Shelter_starts_empty() { // Arrange AnimalShelter shelter = new AnimalShelter(); // Act bool result = shelter.EmptyShelter(); // Assert Assert.True(result); }
public void Shelter_can_add_animals() { // Arrange AnimalShelter shelter = new AnimalShelter(); // Act shelter.AEnqueue(Animal.Type.Dog); bool result = shelter.EmptyShelter(); // Assert Assert.Equal(1, shelter.Length); Assert.False(result); }