public void Shelter_starts_empty()
        {
            // Arrange
            AnimalShelter shelter = new AnimalShelter();

            // Act
            bool result = shelter.EmptyShelter();

            // Assert
            Assert.True(result);
        }
        public void Shelter_can_add_animals()
        {
            // Arrange
            AnimalShelter shelter = new AnimalShelter();

            // Act
            shelter.AEnqueue(Animal.Type.Dog);
            bool result = shelter.EmptyShelter();

            // Assert
            Assert.Equal(1, shelter.Length);
            Assert.False(result);
        }