/// <summary>
        /// Starts the ObjectUpdates
        /// </summary>
        public void Start()
        {
            ActiveWoWObjects = AmeisenCore.GetAllWoWObjects();

            foreach (WowObject t in ActiveWoWObjects)
            {
                if (t.GetType() == typeof(Me))
                {
                    Me = (Me)t;
                    break;
                }
            }

            objectUpdateTimer          = new System.Timers.Timer(AmeisenDataHolder.Settings.dataRefreshRate);
            objectUpdateTimer.Elapsed += ObjectUpdateTimer;
            objectUpdateThread         = new Thread(new ThreadStart(StartTimer));
            objectUpdateThread.Start();

            nodeDBUpdateTimer          = new System.Timers.Timer(AmeisenDataHolder.Settings.dataRefreshRate);
            nodeDBUpdateTimer.Elapsed += NodeDBUpdateTimer;
            nodeDBUpdateTimer.Start();
        }
        private void RefreshObjects()
        {
            ActiveWoWObjects = AmeisenCore.GetAllWoWObjects();

            foreach (WowObject t in ActiveWoWObjects)
            {
                if (t.GetType() == typeof(Me))
                {
                    Me = (Me)t;
                }

                if (Me != null && t.Guid == Me.TargetGuid)
                {
                    t.Update();
                    if (t.GetType() == typeof(Player))
                    {
                        t.Distance = Utils.GetDistance(Me.pos, t.pos);
                        Target     = (Player)t;
                        break;
                    }
                    else if (t.GetType() == typeof(Unit))
                    {
                        t.Distance = Utils.GetDistance(Me.pos, t.pos);
                        Target     = (Unit)t;
                        break;
                    }
                    else if (t.GetType() == typeof(Me))
                    {
                        Target = (Me)t;
                        break;
                    }
                }
            }

            // Best place for this :^)
            AntiAFK();
        }
        private void RefreshObjects()
        {
            if (AmeisenCore.IsInLoadingScreen())
            {
                return;
            }

            ActiveWoWObjects = AmeisenCore.GetAllWoWObjects();

            foreach (WowObject t in ActiveWoWObjects)
            {
                // update objects that are new
                if (t == null && t.Guid == 0)
                {
                    t.Update();
                }

                // Get the Me object
                if (t.GetType() == typeof(Me))
                {
                    t.Update();
                    Me        = (Me)t;
                    Me.ZoneId = AmeisenCore.GetZoneId();
                    Me.MapId  = AmeisenCore.GetMapId();
                    continue;
                }

                // Get our Pet object
                if (Me != null && t.Guid == Me.PetGuid)
                {
                    t.Update();
                    t.Distance = Utils.GetDistance(Me.pos, t.pos);
                    Pet        = (Unit)t;
                    continue;
                }

                // Get our Target object
                if (Me != null && t.Guid == Me.TargetGuid)
                {
                    t.Update();

                    if (t.GetType() == typeof(Me))
                    {
                        Target = (Me)t;
                        continue;
                    }
                    else if (t.GetType() == typeof(Player))
                    {
                        t.Distance = Utils.GetDistance(Me.pos, t.pos);
                        Target     = (Player)t;
                        continue;
                    }
                    else if (t.GetType() == typeof(Unit))
                    {
                        t.Distance = Utils.GetDistance(Me.pos, t.pos);
                        Target     = (Unit)t;
                        continue;
                    }
                }
            }

            // Get Partymembers
            // will be mainly handled by an event but should get refreshed once in a while
            // AmeisenDataHolder.Partymembers = CombatUtils.GetPartymembers(Me, ActiveWoWObjects);

            // Update Partymembers
            if (AmeisenDataHolder.Partymembers != null)
            {
                foreach (Unit unit in AmeisenDataHolder.Partymembers)
                {
                    if (unit != null)
                    {
                        unit.Update();
                    }
                }
            }

            // Best place for this :^)
            AntiAFK();
        }