/// <summary> /// Very basic Obstacle avoidance. /// /// Need to change this to a better waypoint system that uses our MapNode Database... /// </summary> /// <param name="initialPosition">initial position</param> /// <param name="activePosition">position now</param> /// <returns>if we havent moved 0.5m in the 2 vectors, jump and return true</returns> private bool CheckIfWeAreStuckIfYesJump(Vector3 initialPosition, Vector3 activePosition) { // we are possibly stuck at a fence or something alike if (MovedSinceLastTick != 0 && MovedSinceLastTick < 1000) { if (MovedSinceLastTick < AmeisenDataHolder.Settings.MovementJumpThreshold) { AmeisenCore.CharacterJumpAsync(); AmeisenLogger.Instance.Log(LogLevel.DEBUG, $"Jumping: {MovedSinceLastTick}", this); return true; } } MovedSinceLastTick = Utils.GetDistance(initialPosition, activePosition); return false; }