/// <summary> /// Turn into a specified Units direction /// </summary> /// <param name="me">me object</param> /// <param name="unit">unit to turn to</param> public static void FaceUnit(Me me, Unit unit) { if (IsUnitValid(unit)) { /*unit.Update(); * AmeisenCore.MovePlayerToXYZ( * unit.pos, * InteractionType.FACETARGET, * 0);*/ AmeisenCore.FaceUnit(me, unit); } }