Exemple #1
0
 /*
  * UpdateTurn
  * overrides BasePlayers' UpdateTurn()
  *
  * called once per frame while the player is active
  *
  * @returns void
  */
 public override void UpdateTurn()
 {
     //update the ai component
     if (Settings.playingWithAI)
     {
         computer.UpdateTurn();
     }
 }