public void ReceivePlayerMoveAction(PlayerAction moveActions) { if (moveActions.moveActions.Length == 0) { return; } if (UIManager.IsInputFocus) { return; } if (moveCoolDown) { return; } moveCoolDown = true; StartCoroutine(CoolDown()); aiPlayer.MoveCameraByKey(PlayerAction.GetMoveAction(moveActions.Direction())); }