public void SetLinkedPlayer(AiPlayer aiPlayer) { linkedPlayer = aiPlayer; vesselSpriteHandler.ChangeSprite(aiPlayer == null ? 0 : 1); if (isInteliCard) { UpdateGui(); } //Set name of vessel to Ai name if we can GetComponent <Attributes>().ServerSetArticleName(aiPlayer.OrNull()?.PlayerScript.characterSettings.AiName ?? (isInteliCard ? "Intelicard" : "Ai Core")); }