public void AgentCreateTest() { var ac = new AgentController(); var r = ac.Create() as ViewResult; Assert.IsNotNull(r); }
protected override void OnGameStart() { AgentController ac = AgentController.Create(); PlayerManager.AddController(ac); for (int i = 0; i < _spawnAmount; i++) { spawnedAgents.Add(ac.CreateAgent(_spawnCode, Vector2d.zero)); } }
void Start() { LockstepManager.Initialize(); AgentController controller = AgentController.Create(); for (int i = 0; i < 256; i++) { controller.CreateAgent(AgentCode.Footman); } PlayerManager.AddAgentController(controller); }
public void Create() { var entity = new Agent(); Console.WriteLine("Enter info about agent:"); Console.WriteLine("name:"); entity.name = Console.ReadLine(); Console.WriteLine("salary:"); entity.salary = Int32.Parse(Console.ReadLine()); controller.Create(entity); }
protected override void OnRawExecute(Command com) { if (com.InputCode == RegisterCode) { AgentController cont = AgentController.Create(); var agent = cont.CreateAgent(this._FPSAgentCode, _spawnPos); int playerID = (int)com.GetData <DefaultData> ().Value; if (playerID == ClientManager.ClientID) { PlayerManager.AddController(cont); FPSAgent = agent; FPSAgent.GetAbility <FPSTurn> ().IsControlling = true; cont.AddToSelection(FPSAgent); } } }
void Start() { LockstepManager.Initialize(); GridManager.Generate(); const int count = 32; for (int i = -count; i < count; i++) { for (int j = -count; j < count; j++) { if (i * i + j * j < 16) { continue; } if (LSUtility.GetRandom(2) == 0) { Vector2d pos = new Vector2d(i, j); GridManager.GetNode(pos.x, pos.y).Unwalkable = true; Instantiate(TestWall).GetComponent <LSBody>().Initialize(pos); } } } /*LSBody wall = Instantiate (TestWall).GetComponent<LSBody> (); * wall.Initialize (new Vector2d (-32 + 14, 0)); * for (long i = wall.XMin; i <= wall.XMax; i+= FixedMath.One) { * for (long j = wall.YMin; j <= wall.YMax; j+= FixedMath.One) { * GridManager.GetNode (i, j).Unwalkable = true; * } * }*/ GridManager.Initialize(); controller = AgentController.Create(); for (int i = 0; i < 256; i++) { agent = controller.CreateAgent(AgentCode.Minion); } PlayerManager.AddAgentController(controller); }