void SpawnAgents() { List <Vector3> shuffledEntries = spawnEntries.OrderBy(item => Guid.NewGuid()).ToList(); for (int i = 0; i < numberOfAgents; i++) { Agent agent = new Agent(shuffledEntries[i]); if (i % 2 == 0) { agent.AddControl(Agent.ControlType.ForwardBack); } else { agent.AddControl(Agent.ControlType.Random); } agents.Add(agent); } }