/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> public override void LoadContent() { //moveList = new MoveList(Stage.Content.Load<Move[]>("MoveList")); //inputManager = new InputManager(moveList.LongestMoveLength); mainCharacter = PlayerAgent.Player; playerRockMeter = mainCharacter.GetAgent<RockMeter>(); font = Stage.Content.Load<Microsoft.Xna.Framework.Graphics.SpriteFont>("DefaultFont"); rand = new Random(); }