/// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        public override void LoadContent()
        {
            //moveList = new MoveList(Stage.Content.Load<Move[]>("MoveList"));
            //inputManager = new InputManager(moveList.LongestMoveLength);
            mainCharacter = PlayerAgent.Player;
            playerRockMeter = mainCharacter.GetAgent<RockMeter>();

            font = Stage.Content.Load<Microsoft.Xna.Framework.Graphics.SpriteFont>("DefaultFont");
            rand = new Random();
        }