Toggle navigation
Hot Examples
FR
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
Rechercher
C# (CSharp) Actor.Dispatch Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
Actor
Méthode/Fonction:
Dispatch
Exemples au hotexamples.com:
1
C# (CSharp) Actor.Dispatch - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
Actor.Dispatch
à partir du pack Castle-Bashers extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
GetPrimaryWeapon(8)
AcceptsOrder(5)
RegisterUpdateFunction(5)
GetSecondaryWeapon(4)
GetMaxHP(4)
startDying(3)
ToList(3)
DeepEquals(3)
SpawnEffect(2)
NewLocation(2)
applyStatusEffect(2)
RegisterReviveFunction(2)
die(2)
CalcurateAttackDamage(2)
AttachStatus(2)
PersistSelf(2)
ReadfromPersistence(2)
unapplyStatusEffect(2)
SetData(1)
RemovePower(1)
SetFacingDegrees(1)
SetTransform(1)
ResolveStatus(1)
AIThrow(1)
ShutDown(1)
ToggleGravity(1)
RegisterFunction(1)
_ActivateDuck(1)
crouch(1)
getFace(1)
kill(1)
onHurt(1)
onKill(1)
registerTimedEvent(1)
UpdateWorldMatrix(1)
OnExit(1)
RegisterDeathListener(1)
Dispatch(1)
AcquireOccupation(1)
AcquireRoomToActor(1)
AddEvent(1)
AddPower(1)
AddReaction(1)
Block(1)
CalcurateThrowDamageOfItem(1)
CreateFacet(1)
CreateFacetFromFile(1)
DamerauLevenshteinDistance(1)
Eat(1)
RegisterDeathFunction(1)
Méthodes fréquemment utilisées
GetPrimaryWeapon (8)
AcceptsOrder (5)
RegisterUpdateFunction (5)
GetSecondaryWeapon (4)
GetMaxHP (4)
startDying (3)
ToList (3)
DeepEquals (3)
SpawnEffect (2)
NewLocation (2)
Méthodes fréquemment utilisées
applyStatusEffect (2)
RegisterReviveFunction (2)
die (2)
CalcurateAttackDamage (2)
AttachStatus (2)
PersistSelf (2)
ReadfromPersistence (2)
unapplyStatusEffect (2)
SetData (1)
RemovePower (1)
SetFacingDegrees (1)
SetTransform (1)
ResolveStatus (1)
AIThrow (1)
ShutDown (1)
ToggleGravity (1)
RegisterFunction (1)
_ActivateDuck (1)
crouch (1)
getFace (1)
Méthodes fréquemment utilisées
SetFacingDegrees (1)
SetTransform (1)
ResolveStatus (1)
AIThrow (1)
ShutDown (1)
ToggleGravity (1)
RegisterFunction (1)
_ActivateDuck (1)
crouch (1)
getFace (1)
kill (1)
onHurt (1)
onKill (1)
registerTimedEvent (1)
UpdateWorldMatrix (1)
OnExit (1)
RegisterDeathListener (1)
Dispatch (1)
AcquireOccupation (1)
AcquireRoomToActor (1)
AddEvent (1)
AddPower (1)
AddReaction (1)
Block (1)
CalcurateThrowDamageOfItem (1)
CreateFacet (1)
CreateFacetFromFile (1)
DamerauLevenshteinDistance (1)
Eat (1)
RegisterDeathFunction (1)
Méthodes fréquemment utilisées
kill (1)
onHurt (1)
onKill (1)
registerTimedEvent (1)
UpdateWorldMatrix (1)
OnExit (1)
RegisterDeathListener (1)
Dispatch (1)
AcquireOccupation (1)
AcquireRoomToActor (1)
AddEvent (1)
AddPower (1)
AddReaction (1)
Block (1)
CalcurateThrowDamageOfItem (1)
CreateFacet (1)
CreateFacetFromFile (1)
DamerauLevenshteinDistance (1)
Eat (1)
RegisterDeathFunction (1)
ExCommand (1)
GetAgent (1)
GetAgentByBaseType (1)
GiveItem (1)
GoTo (1)
Inspect (1)
Occluded (1)
OnColliderChange (1)
AbortExecution (1)
OnRigidbodyChange (1)
unregisterTimedEvent (1)
Actor Class Documentation
Exemple #1
0
Afficher le fichier
Fichier :
Message.cs
Projet :
BackupTheBerlios/flatfour-svn
public virtual void Notify(Actor actor) { actor.Dispatch(this); }
x