/// <summary> FixedUpdate is called every fixed framerate frame, if this graph has been loaded by a controller </summary> public virtual void FixedUpdate() { if (ActiveNode != null && ActiveNode.UseFixedUpdate) { ActiveNode.OnFixedUpdate(); } if (ActiveSubGraph != null) { ActiveSubGraph.FixedUpdate(); } foreach (Node node in GlobalNodes) { if (node.UseFixedUpdate) { node.OnFixedUpdate(); } } }