private void handleInput() { if (debugButton != 0) { Debug.Log("Button not zero"); } //Debug.Log("Player is null: " + (player == null)); if ((Input.GetKeyDown(KeyCode.X) || !debugMode && player.Device.Action3) && state <= CharacterState.blocking) { state = CharacterState.punching; actionController.Punch(); unlockTimer = punchTime; actionLock = true; debugButton = 0; } else if ((Input.GetKeyDown(KeyCode.S) || !debugMode && player.Device.Action2) && state <= CharacterState.blocking) { /*state = CharacterState.kicking; * actionController.Kick(); * debugButton = 0;*/ state = CharacterState.dodge; dodgeTimer = dodgeTime; actionLock = true; } else if ((Input.GetKeyDown(KeyCode.D) || !debugMode && player.Device.Action1) && state <= CharacterState.blocking) { state = CharacterState.blocking; actionController.Block(); debugButton = 0; } else if ((Input.GetKeyDown(KeyCode.C) || !debugMode && player.Device.Action4) && state <= CharacterState.blocking) { state = CharacterState.heavyPunching; actionController.HeavyPunch(); unlockTimer = bigHit; actionLock = true; debugButton = 0; } //*/ else if (state <= CharacterState.moving) { if (Mathf.Abs(player.Device.LeftStickX.Value) > 0.15f && (Mathf.Abs(Vector3.Distance(transform.position, otherPlayer.transform.position)) > 2f || leftPlayer && player.Device.LeftStickX.Value < 0 || !leftPlayer && player.Device.LeftStickX.Value > 0)) { state = CharacterState.moving; direction = new Vector2(player.Device.LeftStickX.Value, 0f); } else { direction = Vector2.zero; state = CharacterState.idle; } } if (state != CharacterState.moving) { direction = Vector2.zero; } if (player.Device.Action1.WasReleased && state <= CharacterState.blocking) { state = CharacterState.idle; } }