Exemple #1
0
 public void Release()
 {
     apSystem.Release();
     campSystem.Release();
     stageSystem.Release();
     gameEventSystem.Release();
     characterSystem.Release();
     achievementSystem.Release();
 }
Exemple #2
0
 public void Release()
 {
     mAchievementSystem.Release();
     mCampSystem.Release();
     mCharacterSystem.Release();
     mEnergySystem.Release();
     mGameEventSystem.Release();
     mStageSystem.Release();
     mCampInfoUi.Release();
     mGamePauseUi.Release();
     mSoldierInfoUi.Release();
     mGameStateInfoUi.Release();
     CreateMemento();
 }
Exemple #3
0
    public void Release()
    {
        mCampSystem.Release();
        mCharacterSystem.Release();
        mEnergySystem.Release();
        mGameEventSystem.Release();
        mStageSystem.Release();
        mArchievementSystem.Release();

        mCampInfoUI.Release();
        mGamePauseUI.Release();
        mGameStateInfoUI.Release();
        mSoldierInfoUI.Release();

        CreatMemento();//创建快照
    }
Exemple #4
0
    public void Release()
    {
        m_AchievementSystem.Release();
        m_CampSystem.Release();
        m_CharactorSystem.Release();
        m_EnergySystem.Release();
        m_GameEventSystem.Release();
        m_StageSystem.Release();

        m_CampInfoUI.Release();
        m_GamePauseUI.Release();
        m_GameStateInfoUI.Release();
        m_SolderInfoUI.Release();

        CreateMemento();
    }
Exemple #5
0
    // 释放游戏系统
    public void Release()
    {
        // 游戏系统
        m_GameEventSystem.Release();
        m_CampSystem.Release();
        m_StageSystem.Release();
        m_CharacterSystem.Release();
        m_ApSystem.Release();
        m_AchievementSystem.Release();
        // 界面
        m_CampInfoUI.Release();
        m_SoldierInfoUI.Release();
        m_GameStateInfoUI.Release();
        m_GamePauseUI.Release();
        UITool.ReleaseCanvas();

        // 存档
        SaveData();
    }