public void SetupMap(DoorInfo doorInfo) { if (doorInfo.TypeWorld == TYPE_WORLD.AR) { currMap = arMap; } else if (doorInfo.TypeWorld == TYPE_WORLD.GV) { currMap = gvMap; } else { currMap = sikMap; } currMap.gameObject.SetActive(true); currMap.SetColor(GameScreenManager.Instance.color1, GameScreenManager.Instance.color2); currMap.SetupMap(); currMap.player.Init(); }