public void SetWorldPositionBaseOnRealPosition(float lat, float lon) { //var worldPosition = Conversions.GeoToWorldPosition(lat, lon, new Vector2d(49.73404, 4.167768), (float)0.000001f); //var worldPosition = Conversions.GeoToWorldGlobePosition(lat, lon, 500); var worldPosition = Map.GeoToWorldPositionXZ(new Vector2d(lat, lon)); Debug.Log(worldPosition); Target.transform.position = worldPosition; DirectionsFactory.Query(); }