Exemple #1
0
        private void Update()
        {
            for (int j = 0; j < _LocationStrings.Length; j++)
            {
                List <GameObject> _spawnedObjects  = _SpawnedObjects[j];
                string[]          _locationStrings = _LocationStrings[j];
                float[]           _heightArray     = _HeightArray[j];
                int count = _spawnedObjects.Count;
                for (int i = 0; i < count; i++)
                {
                    float height        = _heightArray[i];
                    var   spawnedObject = _spawnedObjects[i];
                    if (spawnedObject.tag == "Bird")
                    {
                        //We don't want to update the position
                        var location = Conversions.StringToLatLon(_locationStrings[i]);
                        spawnedObject.transform.localPosition = _map.GeoToWorldPositionXYZ(location, height, true);
                        spawnedObject.transform.localScale    = new Vector3(Bird_SpawnScale, Bird_SpawnScale, Bird_SpawnScale);
                    }

                    /*else
                     * {
                     *  //We don't want to update the position
                     *  var location = Conversions.StringToLatLon(_locationStrings[i]);
                     *  spawnedObject.transform.localPosition = _map.GeoToWorldPositionXYZ(location, height, true);
                     *  spawnedObject.transform.localScale = new Vector3(Point_SpawnScale, Point_SpawnScale, Point_SpawnScale);
                     * }*/
                }
            }
        }