Exemple #1
0
        private static void DodgeWithAbilities(TrackedDash dash)
        {
            var timeToImpact = dash.EstimatedImpact - Time.time;

            if (PlayerIsSafe(timeToImpact))
            {
                return;
            }
            foreach (var ability in AbilityDatabase.GetDodge(LocalPlayer.Instance.CharName).OrderBy(a => a.Priority))
            {
                if (!ability.UseInEvade || timeToImpact > ability.CastTime + 0.25f || timeToImpact < ability.CastTime + 0.05f)
                {
                    continue;
                }
                if (ability.ShouldUse() && ability.IsReady() && ability.GetDanger() <= dash.Data.GetDanger() &&
                    (dash.Data.CanCounter || ability.AbilityType != DodgeAbilityType.Counter) &&
                    (dash.Data.CanCounter || ability.AbilityType != DodgeAbilityType.Shield) &&
                    (ability.AbilityType != DodgeAbilityType.KnockAway || dash.DashObject.GameObject.ObjectName == "Rush"))
                {
                    if (ability.NeedsSelfCast)
                    {
                        LocalPlayer.PressAbility(ability.AbilitySlot, true);
                    }
                    else
                    {
                        LocalPlayer.PressAbility(ability.AbilitySlot, true);
                    }

                    return;
                }
            }
        }
Exemple #2
0
        private static void DodgeWithAbilities(TrackedProjectile projectile)
        {
            var timeToImpact = projectile.EstimatedImpact - Time.time;

            if (PlayerIsSafe(timeToImpact))
            {
                return;
            }
            foreach (var ability in AbilityDatabase.GetDodge(LocalPlayer.Instance.CharName).OrderBy(a => a.Priority))
            {
                if (!ability.UseInEvade || timeToImpact > ability.CastTime + 0.25f || timeToImpact < ability.CastTime + 0.05f)
                {
                    continue;
                }
                if (ability.ShouldUse() && ability.IsReady() && ability.GetDanger() <= projectile.Data.GetDanger())
                {
                    if (ability.NeedsSelfCast)
                    {
                        LocalPlayer.PressAbility(ability.AbilitySlot, true);
                    }
                    else
                    {
                        LocalPlayer.PressAbility(ability.AbilitySlot, true);
                    }

                    return;
                }
            }
        }
 private static void OnMatchStart(EventArgs args)
 {
     AbilityStates.Clear();
     foreach (var character in EntitiesManager.EnemyTeam)
     {
         var abilities = AbilityDatabase.GetDodge(character.CharName);
         var dict      = abilities.ToDictionary(abilityInfo => abilityInfo.AbilityId, abilityInfo => true);
         AbilityStates.Add(character.CharName, dict);
     }
 }
Exemple #4
0
        private static void DodgeWithAbilities(TrackedCircularJump jumpObj)
        {
            var timeToImpact = jumpObj.EstimatedImpact - Time.time;

            if (PlayerIsSafe())
            {
                return;
            }
            foreach (var ability in AbilityDatabase.GetDodge(LocalPlayer.Instance.CharName).OrderBy(a => a.Priority))
            {
                if (!ability.UseInEvade || timeToImpact > ability.CastTime + 0.25f || timeToImpact < ability.CastTime + 0.05f)
                {
                    continue;
                }
                if (ability.ShouldUse() && ability.IsReady() && ability.AbilityType != DodgeAbilityType.Counter &&
                    ability.AbilityType != DodgeAbilityType.Shield && ability.AbilityType != DodgeAbilityType.Obstacle && ability.GetDanger() <= jumpObj.Data.GetDanger())
                {
                    LocalPlayer.PressAbility(ability.AbilitySlot, true);
                    return;
                }
            }
        }
Exemple #5
0
 private static DodgeAbilityInfo CastingEvadeSpell()
 {
     return(LocalPlayer.Instance.AbilitySystem.IsCasting
         ? AbilityDatabase.GetDodge(LocalPlayer.Instance.AbilitySystem.CastingAbilityId)
         : null);
 }