// parses unitData to set own variables public void LoadData() { // set parameters portrait = StartData.portrait; unitName = StartData.unitName; sprites = StartData.sprites; health = StartData.health; moveSpeed = StartData.moveSpeed; damageReduction = 0; // convert the unitData's list of ability enums into real abilities, and store them AvailableAbilities = AbilityDatabase.GetAbilities(StartData.abilities); // positional setup ChangeDirection(Direction.S); if (StartData.moveSoundEventName != "" || StartData.moveSoundEventName == null) { moveSoundEvent = FMODUnity.RuntimeManager.CreateInstance(StartData.moveSoundEventName); } if (!moveSoundEvent.isValid()) { Debug.LogWarning("Move Event for " + unitName + " invalid."); } if (StartData.deathSoundEventName != "" || StartData.deathSoundEventName == null) { deathSoundEvent = FMODUnity.RuntimeManager.CreateInstance(StartData.deathSoundEventName); } if (!deathSoundEvent.isValid()) { Debug.LogWarning("Death Event for " + unitName + " invalid."); } if (StartData.selectSoundEventName != "" || StartData.selectSoundEventName == null) { selectSoundEvent = FMODUnity.RuntimeManager.CreateInstance(StartData.selectSoundEventName); } if (!moveSoundEvent.isValid()) { Debug.LogWarning("Select Event for " + unitName + " invalid."); } }