private static void DodgeWithAbilities(TrackedDash dash) { var timeToImpact = dash.EstimatedImpact - Time.time; if (PlayerIsSafe(timeToImpact)) { return; } foreach (var ability in AbilityDatabase.GetDodge(LocalPlayer.Instance.CharName).OrderBy(a => a.Priority)) { if (!ability.UseInEvade || timeToImpact > ability.CastTime + 0.25f || timeToImpact < ability.CastTime + 0.05f) { continue; } if (ability.ShouldUse() && ability.IsReady() && ability.GetDanger() <= dash.Data.GetDanger() && (dash.Data.CanCounter || ability.AbilityType != DodgeAbilityType.Counter) && (dash.Data.CanCounter || ability.AbilityType != DodgeAbilityType.Shield) && (ability.AbilityType != DodgeAbilityType.KnockAway || dash.DashObject.GameObject.ObjectName == "Rush")) { if (ability.NeedsSelfCast) { LocalPlayer.PressAbility(ability.AbilitySlot, true); } else { LocalPlayer.PressAbility(ability.AbilitySlot, true); } return; } } }
private static void DodgeWithAbilities(TrackedProjectile projectile) { var timeToImpact = projectile.EstimatedImpact - Time.time; if (PlayerIsSafe(timeToImpact)) { return; } foreach (var ability in AbilityDatabase.GetDodge(LocalPlayer.Instance.CharName).OrderBy(a => a.Priority)) { if (!ability.UseInEvade || timeToImpact > ability.CastTime + 0.25f || timeToImpact < ability.CastTime + 0.05f) { continue; } if (ability.ShouldUse() && ability.IsReady() && ability.GetDanger() <= projectile.Data.GetDanger()) { if (ability.NeedsSelfCast) { LocalPlayer.PressAbility(ability.AbilitySlot, true); } else { LocalPlayer.PressAbility(ability.AbilitySlot, true); } return; } } }
private static void OnMatchStart(EventArgs args) { AbilityStates.Clear(); foreach (var character in EntitiesManager.EnemyTeam) { var abilities = AbilityDatabase.GetDodge(character.CharName); var dict = abilities.ToDictionary(abilityInfo => abilityInfo.AbilityId, abilityInfo => true); AbilityStates.Add(character.CharName, dict); } }
private static void DodgeWithAbilities(TrackedCircularJump jumpObj) { var timeToImpact = jumpObj.EstimatedImpact - Time.time; if (PlayerIsSafe()) { return; } foreach (var ability in AbilityDatabase.GetDodge(LocalPlayer.Instance.CharName).OrderBy(a => a.Priority)) { if (!ability.UseInEvade || timeToImpact > ability.CastTime + 0.25f || timeToImpact < ability.CastTime + 0.05f) { continue; } if (ability.ShouldUse() && ability.IsReady() && ability.AbilityType != DodgeAbilityType.Counter && ability.AbilityType != DodgeAbilityType.Shield && ability.AbilityType != DodgeAbilityType.Obstacle && ability.GetDanger() <= jumpObj.Data.GetDanger()) { LocalPlayer.PressAbility(ability.AbilitySlot, true); return; } } }
private static DodgeAbilityInfo CastingEvadeSpell() { return(LocalPlayer.Instance.AbilitySystem.IsCasting ? AbilityDatabase.GetDodge(LocalPlayer.Instance.AbilitySystem.CastingAbilityId) : null); }