public void stopAllSounds() { foreach (AudioSource AS in _audioSource) { AS.Stop(); } }
public void damage() { Health--; if (AS.isPlaying == false) { PlayAudios(0); } health = Health; slider.value = health; if (Health < 1) { if (Dealth == false) { anim.SetTrigger("dealth"); for (int i = 0; i < germs; i++) { Instantiate(DiamondPrefab, this.transform.position + new Vector3(i, 0, 0), Quaternion.identity); } Destroy(this.gameObject, 2.0f); Destroy(slider.gameObject); AS.Stop(); Dealth = true; } return; } anim.SetTrigger("hitted"); }
public void StopSound() { foreach (var AS in audioSources) { AS.Stop(); } music_controller.StopSounds(); }
public void OnNarratorHit() { narratorHit.Play(); if (co != null) StopCoroutine(co); foreach (AudioSource AS in enemyDeathAnnouncement) { if (AS.isPlaying) { AS.Stop(); } } if (textToSpeechSource.isPlaying) { textToSpeechSource.Stop(); } }
protected override void CustomAttach( ) { sprite.Stop(); sprite.GoTo(1); G.I.PlaySound(1); }