private void SVolume()
 {
     AudioSource[] dlaczego = FindObjectsOfType <AudioSource>();
     foreach (AudioSource AS in dlaczego)
     {
         AS.volume = volume * AS.GetComponent <SoundVolCTRL>().startVol;
     }
 }
Exemple #2
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    private void Awake()
    {
        if (FindObjectsOfType <inGameSettings>().Length > 1)
        {
            Destroy(gameObject);
            return;
        }
        DontDestroyOnLoad(gameObject);

        SFXsources   = GameObject.FindGameObjectsWithTag("SFX")?.Select(AS => AS.GetComponent <AudioSource>()).ToArray();
        MUSICsources = GameObject.FindGameObjectsWithTag("MUSIC")?.Select(AS => AS.GetComponent <AudioSource>()).ToArray();

        if (PlayerPrefs.HasKey("SFXValue"))
        {
            SFXValue = PlayerPrefs.GetFloat("SFXValue");
        }
        if (PlayerPrefs.HasKey("MUSICValue"))
        {
            MUSICValue = PlayerPrefs.GetFloat("MUSICValue");
        }

        SceneManager.activeSceneChanged += (Old, New) =>
        {
#if UNITY_ANDROID
            GameObject.FindGameObjectWithTag("Touchscreen")?.SetActive(true);
#endif
#if UNITY_STANDALONE
            GameObject.FindGameObjectWithTag("Touchscreen")?.SetActive(false);
#endif

            SFXsources   = GameObject.FindGameObjectsWithTag("SFX")?.Select(AS => AS.GetComponent <AudioSource>()).ToArray();
            MUSICsources = GameObject.FindGameObjectsWithTag("MUSIC")?.Select(AS => AS.GetComponent <AudioSource>()).ToArray();

            foreach (AudioSource SFXsource in SFXsources)
            {
                SFXsource.volume = SFXValue;
            }
            foreach (AudioSource MUSICsource in MUSICsources)
            {
                MUSICsource.volume = MUSICValue;
            }
            if (New.name != "Menu" && Old.name != "Menu")
            {
                transform.GetChild(0).gameObject.SetActive(true);
            }
            else if ((New.name == "Menu" || Old.name == "Menu") && transform.GetChild(0).gameObject.activeInHierarchy)
            {
                var c = FindObjectOfType <counter>();
                c.tim = 0;
                c.UpdateC();
            }
        };
    }