public bool InitializeApplication(Form1 topLevelForm, CaptureDevice i_cap_device)
        {
            topLevelForm.ClientSize = new Size(SCREEN_WIDTH, SCREEN_HEIGHT);
            //キャプチャを作る(QVGAでフレームレートは30)
            i_cap_device.SetCaptureListener(this);
            i_cap_device.PrepareCapture(SCREEN_WIDTH, SCREEN_HEIGHT, 30);
            this._cap = i_cap_device;

            //AR用カメラパラメタファイルをロードして設定
            NyARParam ap = NyARParam.createFromARParamFile(new StreamReader(AR_CAMERA_FILE));

            ap.changeScreenSize(SCREEN_WIDTH, SCREEN_HEIGHT);

            //マーカライブラリ(ARTKId)の構築
            this._mklib = new ARTKMarkerTable(10, 16, 16, 25, 25, 4);
            //マーカテーブルの作成(1種類)
            this._mklib.addMarkerFromARPatt(new StreamReader(AR_HIRO_FILE), 0, "HIRO", 80, 80);

            //Realityの準備
            this._reality        = new NyARRealityD3d(ap, 10, 10000, 2, 10);
            this._reality_source = new NyARRealitySource_DShow(SCREEN_WIDTH, SCREEN_HEIGHT, null, 2, 100);

            //3dデバイスを準備する
            this._device = PrepareD3dDevice(topLevelForm);
            this._device.RenderState.ZBufferEnable = true;
            this._device.RenderState.Lighting      = false;



            //カメラProjectionの設定
            Matrix tmp = new Matrix();

            this._reality.getD3dCameraFrustum(ref tmp);
            this._device.Transform.Projection = tmp;

            // ビュー変換の設定(左手座標系ビュー行列で設定する)
            // 0,0,0から、Z+方向を向いて、上方向がY軸
            this._device.Transform.View = Matrix.LookAtLH(
                new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 1.0f, 0.0f));
            Viewport vp = new Viewport();

            vp.Y      = 0;
            vp.Height = ap.getScreenSize().h;
            vp.Width  = ap.getScreenSize().w;
            vp.MaxZ   = 1.0f;
            //ビューポート設定
            this._device.Viewport = vp;

            //カラーキューブの描画インスタンス
            this._cube = new ColorCube(this._device, 40);
            //背景サーフェイスを作成
            this._surface = new NyARD3dSurface(this._device, SCREEN_WIDTH, SCREEN_HEIGHT);
            return(true);
        }
Exemple #2
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        public Test_NyARRealityD3d_ARMarker(Form1 topLevelForm, ResourceBuilder i_resource)
        {
            this._capture = i_resource.createWmCapture();
            this._capture.setOnSample(this);

            this._d3dmgr      = i_resource.createD3dManager(topLevelForm);
            this._back_ground = i_resource.createBackGround(this._d3dmgr);
            this._d3dcube     = new ColorCube(this._d3dmgr.d3d_device, 40);


            //ARラスタを作る(DirectShowキャプチャ仕様)。
            this.m_raster = i_resource.createARRaster();
            //AR用のパターンコードを読み出


            //マーカライブラリ(ARTKId)の構築
            this._mklib = new ARTKMarkerTable(10, 16, 16, 25, 25, 4);
            //マーカテーブルの作成(1種類)
            this._mklib.addMarker(i_resource.createNyARCode(), 0, "HIRO", 80, 80);

            //Realityの準備
            this._reality        = new NyARRealityD3d(i_resource.ar_param, 10, 10000, 1, 5);
            this._reality_source = new NyARRealitySource_WMCapture(SCREEN_WIDTH, SCREEN_HEIGHT, null, 2, 100);
        }
        public Test_NyARRealityD3d_ARMarker(Form1 topLevelForm, ResourceBuilder i_resource)
        {
            this._capture = i_resource.createWmCapture();
            this._capture.setOnSample(this);

            this._d3dmgr = i_resource.createD3dManager(topLevelForm);
            this._back_ground = i_resource.createBackGround(this._d3dmgr);
            this._d3dcube = new ColorCube(this._d3dmgr.d3d_device,40);


            //ARラスタを作る(DirectShowキャプチャ仕様)。
            this.m_raster = i_resource.createARRaster();
            //AR用のパターンコードを読み出


            //マーカライブラリ(ARTKId)の構築
            this._mklib = new ARTKMarkerTable(10, 16, 16, 25, 25, 4);
            //マーカテーブルの作成(1種類)
            this._mklib.addMarker(i_resource.createNyARCode(), 0, "HIRO", 80, 80);

            //Realityの準備
            this._reality = new NyARRealityD3d(i_resource.ar_param, 10, 10000, 1, 5);
            this._reality_source = new NyARRealitySource_WMCapture(SCREEN_WIDTH, SCREEN_HEIGHT, null, 2, 100);


        }
        public bool InitializeApplication(Form1 topLevelForm,CaptureDevice i_cap_device)
        {
            topLevelForm.ClientSize=new Size(SCREEN_WIDTH,SCREEN_HEIGHT);
            //キャプチャを作る(QVGAでフレームレートは30)
            i_cap_device.SetCaptureListener(this);
            i_cap_device.PrepareCapture(SCREEN_WIDTH, SCREEN_HEIGHT, 30);
            this._cap = i_cap_device;

            //AR用カメラパラメタファイルをロードして設定
            NyARParam ap =NyARParam.createFromARParamFile(new StreamReader(AR_CAMERA_FILE));
            ap.changeScreenSize(SCREEN_WIDTH, SCREEN_HEIGHT);

            //マーカライブラリ(ARTKId)の構築
            this._mklib = new ARTKMarkerTable(10, 16, 16, 25, 25, 4);
            //マーカテーブルの作成(1種類)
            this._mklib.addMarkerFromARPatt(new StreamReader(AR_HIRO_FILE), 0, "HIRO", 80, 80);

            //Realityの準備
            this._reality = new NyARRealityD3d(ap, 10, 10000, 2, 10);
            this._reality_source = new NyARRealitySource_DShow(SCREEN_WIDTH, SCREEN_HEIGHT, null, 2, 100);

            //3dデバイスを準備する
            this._device = PrepareD3dDevice(topLevelForm);
            this._device.RenderState.ZBufferEnable = true;
            this._device.RenderState.Lighting = false;



            //カメラProjectionの設定
            Matrix tmp = new Matrix();
            this._reality.getD3dCameraFrustum(ref tmp);
            this._device.Transform.Projection = tmp;

            // ビュー変換の設定(左手座標系ビュー行列で設定する)
            // 0,0,0から、Z+方向を向いて、上方向がY軸
            this._device.Transform.View = Matrix.LookAtLH(
                new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 1.0f, 0.0f));
            Viewport vp = new Viewport();
            vp.Y = 0;
            vp.Height = ap.getScreenSize().h;
            vp.Width = ap.getScreenSize().w;
            vp.MaxZ = 1.0f;
            //ビューポート設定
            this._device.Viewport = vp;

            //カラーキューブの描画インスタンス
            this._cube = new ColorCube(this._device, 40);
            //背景サーフェイスを作成
            this._surface = new NyARD3dSurface(this._device, SCREEN_WIDTH, SCREEN_HEIGHT);
            return true;
        }