public override object vmethod_1(OGGClass1 class66_0, Class27 class27_0, object object_2) { OGGClass5 class49_ = class66_0.oggClass5; Class55 @class = new Class55(); Class54 class2 = @class.class54_0 = (Class54)object_2; @class.class27_0 = class27_0; @class.object_0 = new object[class2.int_0]; @class.object_1 = new object[class2.int_0]; @class.object_2 = new object[class2.int_0]; @class.class50_0 = new Class50[class2.int_0]; @class.class28_0 = new Class28[class2.int_0]; @class.class23_0 = new Class23[class2.int_0]; for (int i = 0; i < class2.int_0; i++) { int num = class2.int_2[i]; int num2 = class2.int_3[i]; int num3 = class2.int_4[i]; @class.class50_0[i] = Class50.class50_0[class49_.int_22[num]]; @class.object_0[i] = @class.class50_0[i].vmethod_1(class66_0, class27_0, class49_.object_1[num]); @class.class28_0[i] = Class28.class28_0[class49_.int_23[num2]]; @class.object_1[i] = @class.class28_0[i].vmethod_1(class66_0, class27_0, class49_.object_2[num2]); @class.class23_0[i] = Class23.class23_0[class49_.int_24[num3]]; @class.object_2[i] = @class.class23_0[i].vmethod_1(class66_0, class27_0, class49_.object_3[num3]); } if (class49_.int_20 == 0) { } @class.int_0 = class49_.int_8; return(@class); }
public override object vmethod_0(OGGClass5 class49_0, OGGClass3 class38_0) { Class54 @class = new Class54(); if (class38_0.method_6(1) != 0) { @class.int_0 = class38_0.method_6(4) + 1; } else { @class.int_0 = 1; } if (class38_0.method_6(1) != 0) { @class.int_6 = class38_0.method_6(8) + 1; for (int i = 0; i < @class.int_6; i++) { int num = @class.int_7[i] = class38_0.method_6(Class35.smethod_0(class49_0.int_8)); int num2 = @class.int_8[i] = class38_0.method_6(Class35.smethod_0(class49_0.int_8)); if (num < 0 || num2 < 0 || num == num2 || num >= class49_0.int_8 || num2 >= class49_0.int_8) { @class.method_0(); return null; } } } if (class38_0.method_6(2) > 0) { @class.method_0(); return null; } if (@class.int_0 > 1) { for (int j = 0; j < class49_0.int_8; j++) { @class.int_1[j] = class38_0.method_6(4); if (@class.int_1[j] >= @class.int_0) { @class.method_0(); return null; } } } for (int k = 0; k < @class.int_0; k++) { @class.int_2[k] = class38_0.method_6(8); if (@class.int_2[k] >= class49_0.int_16) { @class.method_0(); return null; } @class.int_3[k] = class38_0.method_6(8); if (@class.int_3[k] >= class49_0.int_17) { @class.method_0(); return null; } @class.int_4[k] = class38_0.method_6(8); if (@class.int_4[k] >= class49_0.int_18) { @class.method_0(); return null; } } return @class; }
public override object vmethod_0(OGGClass5 class49_0, OGGClass3 class38_0) { Class54 @class = new Class54(); if (class38_0.method_6(1) != 0) { @class.int_0 = class38_0.method_6(4) + 1; } else { @class.int_0 = 1; } if (class38_0.method_6(1) != 0) { @class.int_6 = class38_0.method_6(8) + 1; for (int i = 0; i < @class.int_6; i++) { int num = @class.int_7[i] = class38_0.method_6(Class35.smethod_0(class49_0.int_8)); int num2 = @class.int_8[i] = class38_0.method_6(Class35.smethod_0(class49_0.int_8)); if (num < 0 || num2 < 0 || num == num2 || num >= class49_0.int_8 || num2 >= class49_0.int_8) { @class.method_0(); return(null); } } } if (class38_0.method_6(2) > 0) { @class.method_0(); return(null); } if (@class.int_0 > 1) { for (int j = 0; j < class49_0.int_8; j++) { @class.int_1[j] = class38_0.method_6(4); if (@class.int_1[j] >= @class.int_0) { @class.method_0(); return(null); } } } for (int k = 0; k < @class.int_0; k++) { @class.int_2[k] = class38_0.method_6(8); if (@class.int_2[k] >= class49_0.int_16) { @class.method_0(); return(null); } @class.int_3[k] = class38_0.method_6(8); if (@class.int_3[k] >= class49_0.int_17) { @class.method_0(); return(null); } @class.int_4[k] = class38_0.method_6(8); if (@class.int_4[k] >= class49_0.int_18) { @class.method_0(); return(null); } } return(@class); }
public override int vmethod_3(OGGClass6 class71_0, object object_2) { int result; lock (this.object_0) { OGGClass1 class66_ = class71_0.oggClass1; OGGClass5 class49_ = class66_.oggClass5; Class55 @class = (Class55)object_2; Class54 class54_ = @class.class54_0; Class27 class27_ = @class.class27_0; int num = class71_0.int_3 = class49_.int_13[class71_0.int_1]; float[] array = class66_.float_2[class71_0.int_1][class71_0.int_0][class71_0.int_2][class27_.int_1]; if (this.float_0 == null || this.float_0.Length < class49_.int_8) { this.float_0 = new float[class49_.int_8][]; this.int_1 = new int[class49_.int_8]; this.int_0 = new int[class49_.int_8]; this.object_1 = new object[class49_.int_8]; } for (int i = 0; i < class49_.int_8; i++) { float[] array2 = class71_0.float_0[i]; int num2 = class54_.int_1[i]; this.object_1[i] = @class.class28_0[num2].vmethod_3(class71_0, @class.object_1[num2], this.object_1[i]); if (this.object_1[i] != null) { this.int_1[i] = 1; } else { this.int_1[i] = 0; } for (int j = 0; j < num / 2; j++) { array2[j] = 0f; } } for (int k = 0; k < class54_.int_6; k++) { if (this.int_1[class54_.int_7[k]] != 0 || this.int_1[class54_.int_8[k]] != 0) { this.int_1[class54_.int_7[k]] = 1; this.int_1[class54_.int_8[k]] = 1; } } for (int l = 0; l < class54_.int_0; l++) { int num3 = 0; for (int m = 0; m < class49_.int_8; m++) { if (class54_.int_1[m] == l) { if (this.int_1[m] != 0) { this.int_0[num3] = 1; } else { this.int_0[num3] = 0; } this.float_0[num3++] = class71_0.float_0[m]; } } @class.class23_0[l].vmethod_3(class71_0, @class.object_2[l], this.float_0, this.int_0, num3); } for (int n = class54_.int_6 - 1; n >= 0; n--) { float[] array3 = class71_0.float_0[class54_.int_7[n]]; float[] array4 = class71_0.float_0[class54_.int_8[n]]; for (int num4 = 0; num4 < num / 2; num4++) { float num5 = array3[num4]; float num6 = array4[num4]; if (num5 > 0f) { if (num6 > 0f) { array3[num4] = num5; array4[num4] = num5 - num6; } else { array4[num4] = num5; array3[num4] = num5 + num6; } } else if (num6 > 0f) { array3[num4] = num5; array4[num4] = num5 + num6; } else { array4[num4] = num5; array3[num4] = num5 - num6; } } } for (int num7 = 0; num7 < class49_.int_8; num7++) { float[] array5 = class71_0.float_0[num7]; int num8 = class54_.int_1[num7]; @class.class28_0[num8].vmethod_4(class71_0, @class.object_1[num8], this.object_1[num7], array5); } for (int num9 = 0; num9 < class49_.int_8; num9++) { float[] array6 = class71_0.float_0[num9]; ((Class68)class66_.object_0[class71_0.int_1][0]).method_1(array6, array6); } for (int num10 = 0; num10 < class49_.int_8; num10++) { float[] array7 = class71_0.float_0[num10]; if (this.int_1[num10] != 0) { for (int num11 = 0; num11 < num; num11++) { array7[num11] *= array[num11]; } } else { for (int num12 = 0; num12 < num; num12++) { array7[num12] = 0f; } } } result = 0; } return(result); }