private void Start()
 {
     enemyStats = gameObject.GetComponent <PlayerEnemyInstance>();
 }
Example #2
0
 private void UpdatePlayerCombatStats(PlayerEnemyInstance playerStats, float[] stats)
 {
     playerStats.maxHealth   = (int)stats[0];
     playerStats.currentTurn = stats[1];
     playerStats.maxTurn     = (int)stats[2];
 }