public bool isEquiped()
 {
     return(m_animationModule.isEquiped() && (m_characterState.Equals(CharacterMainStates.Armed_not_Aimed) || m_characterState.Equals(CharacterMainStates.Aimed)));
 }
Example #2
0
 public bool isEquiped()
 {
     return(m_animationSystem.isEquiped());
 }