public bool isEquiped()
 {
     return(m_animationModule.isEquiped() && (m_characterState.Equals(CharacterMainStates.Armed_not_Aimed) || m_characterState.Equals(CharacterMainStates.Aimed)));
 }
Beispiel #2
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 public bool isEquiped()
 {
     return(m_animationSystem.isEquiped());
 }