public void update()
 {
     if (m_animationSystem.isCrouched() && !m_animationSystem.isProperlyAimed() && HealthAvailable())
     {
         toggleHeadTransfromCollider(false);
     }
     else
     {
         toggleHeadTransfromCollider(true);
     }
 }
 public bool isCrouched()
 {
     return(m_animationSystem.isCrouched());
 }