public void DestroyScene(long scene_obj_idx) { BaseScene scene = null; if (m_scenes.TryGetValue(scene_obj_idx, out scene)) { scene.Destroy(); } m_scenes.Remove(scene_obj_idx); }
public void DestroyScene(uint scene_id) { BaseScene scene = null; if (m_DicScenes.TryGetValue(scene_id, out scene)) { scene.Destroy(); } m_DicScenes.Remove(scene_id); }