public void DestroyScene(long scene_obj_idx)
        {
            BaseScene scene = null;

            if (m_scenes.TryGetValue(scene_obj_idx, out scene))
            {
                scene.Destroy();
            }
            m_scenes.Remove(scene_obj_idx);
        }
Esempio n. 2
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        public void DestroyScene(uint scene_id)
        {
            BaseScene scene = null;

            if (m_DicScenes.TryGetValue(scene_id, out scene))
            {
                scene.Destroy();
            }
            m_DicScenes.Remove(scene_id);
        }