public MainWindow() { TaskCards taskCard = new TaskCards() { Story = "Header 1" }; InitializeComponent(); this.WindowStartupLocation = WindowStartupLocation.Manual; Left = SystemParameters.VirtualScreenLeft; Top = SystemParameters.VirtualScreenTop; Width = SystemParameters.VirtualScreenWidth; Height = SystemParameters.VirtualScreenHeight; this.ResizeMode = ResizeMode.NoResize; WindowStyle = WindowStyle.None; Topmost = true; }
private void Window_Loaded(object sender, RoutedEventArgs e) { //WindowState = WindowState.Maximized; kinectSensorChooserUI.KinectSensorChooser = new KinectSensorChooser(); kinectSensorChooserUI.KinectSensorChooser.Start(); Random rand = new Random(); for (int i = 0; i < 10; i++) { TaskCards task = new TaskCards() { Story = "Header " + i }; int left = rand.Next(0, (int)SystemParameters.VirtualScreenWidth - 150); Debug.WriteLine(left); int top = rand.Next(0, (int)SystemParameters.VirtualScreenHeight - 300); Debug.WriteLine(top); Canvas.SetLeft(task, left); Canvas.SetTop(task, top); theCanvas.Children.Add(task); } /*if (KinectSensor.KinectSensors.Count > 0) * { * _sensor = KinectSensor.KinectSensors[0]; * * if (_sensor.Status == KinectStatus.Connected) * { * _sensor.ColorStream.Enable(); * _sensor.DepthStream.Enable(); * _sensor.SkeletonStream.Enable(); * _sensor.AllFramesReady += new EventHandler<AllFramesReadyEventArgs>(_sensor_AllFramesReady); * _sensor.Start(); * } * }*/ }
private void Window_Loaded(object sender, RoutedEventArgs e) { //WindowState = WindowState.Maximized; kinectSensorChooserUI.KinectSensorChooser = new KinectSensorChooser(); kinectSensorChooserUI.KinectSensorChooser.Start(); Random rand = new Random(); for (int i = 0; i < 10; i++) { TaskCards task = new TaskCards() { Story = "Header " + i }; int left = rand.Next(0, (int)SystemParameters.VirtualScreenWidth - 150); Debug.WriteLine(left); int top = rand.Next(0, (int)SystemParameters.VirtualScreenHeight - 300); Debug.WriteLine(top); Canvas.SetLeft(task,left); Canvas.SetTop(task,top); theCanvas.Children.Add(task); } /*if (KinectSensor.KinectSensors.Count > 0) { _sensor = KinectSensor.KinectSensors[0]; if (_sensor.Status == KinectStatus.Connected) { _sensor.ColorStream.Enable(); _sensor.DepthStream.Enable(); _sensor.SkeletonStream.Enable(); _sensor.AllFramesReady += new EventHandler<AllFramesReadyEventArgs>(_sensor_AllFramesReady); _sensor.Start(); } }*/ }