public MainWindow()
        {
            TaskCards taskCard = new TaskCards() { Story = "Header 1" };

            InitializeComponent();
            this.WindowStartupLocation = WindowStartupLocation.Manual;
            Left = SystemParameters.VirtualScreenLeft;
            Top = SystemParameters.VirtualScreenTop;
            Width = SystemParameters.VirtualScreenWidth;
            Height = SystemParameters.VirtualScreenHeight;
            this.ResizeMode = ResizeMode.NoResize;

            WindowStyle = WindowStyle.None;
            Topmost = true;
        }
Example #2
0
        public MainWindow()
        {
            TaskCards taskCard = new TaskCards()
            {
                Story = "Header 1"
            };

            InitializeComponent();
            this.WindowStartupLocation = WindowStartupLocation.Manual;
            Left            = SystemParameters.VirtualScreenLeft;
            Top             = SystemParameters.VirtualScreenTop;
            Width           = SystemParameters.VirtualScreenWidth;
            Height          = SystemParameters.VirtualScreenHeight;
            this.ResizeMode = ResizeMode.NoResize;

            WindowStyle = WindowStyle.None;
            Topmost     = true;
        }
Example #3
0
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            //WindowState = WindowState.Maximized;
            kinectSensorChooserUI.KinectSensorChooser = new KinectSensorChooser();
            kinectSensorChooserUI.KinectSensorChooser.Start();
            Random rand = new Random();

            for (int i = 0; i < 10; i++)
            {
                TaskCards task = new TaskCards()
                {
                    Story = "Header " + i
                };
                int left = rand.Next(0, (int)SystemParameters.VirtualScreenWidth - 150);
                Debug.WriteLine(left);
                int top = rand.Next(0, (int)SystemParameters.VirtualScreenHeight - 300);
                Debug.WriteLine(top);
                Canvas.SetLeft(task, left);
                Canvas.SetTop(task, top);
                theCanvas.Children.Add(task);
            }

            /*if (KinectSensor.KinectSensors.Count > 0)
             * {
             *  _sensor = KinectSensor.KinectSensors[0];
             *
             *  if (_sensor.Status == KinectStatus.Connected)
             *  {
             *      _sensor.ColorStream.Enable();
             *      _sensor.DepthStream.Enable();
             *      _sensor.SkeletonStream.Enable();
             *      _sensor.AllFramesReady += new EventHandler<AllFramesReadyEventArgs>(_sensor_AllFramesReady);
             *      _sensor.Start();
             *  }
             * }*/
        }
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            //WindowState = WindowState.Maximized;
            kinectSensorChooserUI.KinectSensorChooser = new KinectSensorChooser();
            kinectSensorChooserUI.KinectSensorChooser.Start();
            Random rand = new Random();
            for (int i = 0; i < 10; i++)
            {
                TaskCards task = new TaskCards() { Story = "Header " + i };
                int left = rand.Next(0, (int)SystemParameters.VirtualScreenWidth - 150);
                Debug.WriteLine(left);
                int top =  rand.Next(0, (int)SystemParameters.VirtualScreenHeight - 300);
                Debug.WriteLine(top);
                Canvas.SetLeft(task,left);
                Canvas.SetTop(task,top);
                theCanvas.Children.Add(task);
            }
            /*if (KinectSensor.KinectSensors.Count > 0)
            {
                _sensor = KinectSensor.KinectSensors[0];

                if (_sensor.Status == KinectStatus.Connected)
                {
                    _sensor.ColorStream.Enable();
                    _sensor.DepthStream.Enable();
                    _sensor.SkeletonStream.Enable();
                    _sensor.AllFramesReady += new EventHandler<AllFramesReadyEventArgs>(_sensor_AllFramesReady);
                    _sensor.Start();
                }
            }*/
        }