static bool ReadConfigFile()
        {
            string fname = MainMenuGui.WASD_CFG_FILE;

            if (System.IO.File.Exists(fname))
            {
                ConfigNode file = ConfigNode.Load(fname);
                var        root = file.GetNode(MainMenuGui.WASD_NODENAME);

                config.parseConfigNode(root);
                return(true);
            }
            return(false);
        }