bool SetDefaults() { newconfig.initConfig(); cfgWinData = false; defaultsLoaded = true; return(true); }
static void readConfig() { Log.Debug("Loading config..."); if (!ReadConfigFile()) { config.initConfig(); } //var root = GameDatabase.Instance.GetConfigs (MainMenuGui.WASD_NODENAME).First ().config; //Log.Info ("Before parseConfigNode"); //config.parseConfigNode (root); //Log.Info ("end of readConfig"); }