public EntityChunk(Vector2 chunkLocation, float chunkSize, VanillaWorld vanillaWorld) { this.vanillaWorld = vanillaWorld; this.ChunkLocation = chunkLocation; this.bounds = new EntityBounds { MinX = (chunkLocation.X * chunkSize), MinY = (chunkLocation.Y * chunkSize), MaxX = ((chunkLocation.X + 1) * chunkSize), MaxY = ((chunkLocation.Y + 1) * chunkSize) }; AddInitialEntities(); }
public EntityChunk(Vector2 chunkLocation, float chunkSize, VanillaWorld vanillaWorld) { this.vanillaWorld = vanillaWorld; this.ChunkLocation = chunkLocation; this.bounds = new EntityBounds { MinX = (chunkLocation.X * chunkSize), MinY = (chunkLocation.Y * chunkSize), MaxX = ((chunkLocation.X + 1) * chunkSize), MaxY = ((chunkLocation.Y + 1) * chunkSize) }; AddInitialEntities(); }