Exemplo n.º 1
0
        public EntityChunk(Vector2 chunkLocation, float chunkSize, VanillaWorld vanillaWorld)
        {
            this.vanillaWorld  = vanillaWorld;
            this.ChunkLocation = chunkLocation;

            this.bounds = new EntityBounds
            {
                MinX = (chunkLocation.X * chunkSize),
                MinY = (chunkLocation.Y * chunkSize),
                MaxX = ((chunkLocation.X + 1) * chunkSize),
                MaxY = ((chunkLocation.Y + 1) * chunkSize)
            };

            AddInitialEntities();
        }
Exemplo n.º 2
0
        public EntityChunk(Vector2 chunkLocation, float chunkSize, VanillaWorld vanillaWorld)
        {
            this.vanillaWorld = vanillaWorld;
            this.ChunkLocation = chunkLocation;

            this.bounds = new EntityBounds
                         {
                             MinX = (chunkLocation.X * chunkSize),
                             MinY = (chunkLocation.Y * chunkSize),
                             MaxX = ((chunkLocation.X + 1) * chunkSize),
                             MaxY = ((chunkLocation.Y + 1) * chunkSize)
                         };

            AddInitialEntities();
        }