/// <summary> /// Initializes asset bundle namager and starts download of manifest asset bundle. /// Returns the manifest asset bundle downolad operation object. /// </summary> static public AssetBundleLoadManifestOperation Initialize() { #if UNITY_EDITOR SimulateAssetBundleInEditor = false; #endif return(Initialize(AssetsUtility.GetPlatformName())); }
public static AssetBundle LoadAB(string abPath) { if (abDic.ContainsKey(abPath) == true) { return(abDic [abPath]); } if (manifest == null) { //string ane = AssetsManager.ASSETBUNDLE_PATH + AssetsUtility.GetPlatformName () + "/" + AssetsUtility.GetPlatformName (); AssetBundle manifestBundle = AssetBundle.LoadFromFile(AssetsManager.ASSETBUNDLE_PATH + AssetsUtility.GetPlatformName() + "/" + AssetsUtility.GetPlatformName()); manifest = (AssetBundleManifest)manifestBundle.LoadAsset("AssetBundleManifest"); } if (manifest != null) { // 2.获取依赖文件列表 string [] cubedepends = manifest.GetAllDependencies(abPath); for (int index = 0; index < cubedepends.Length; index++) { //Debug.Log(cubedepends[index]); // 3.加载所有的依赖资源 LoadAB(cubedepends [index]); } // 4.加载资源 abDic [abPath] = AssetBundle.LoadFromFile(AssetsManager.ASSETBUNDLE_PATH + AssetsUtility.GetPlatformName() + "/" + abPath); return(abDic [abPath]); } return(null); }